From ab5e4902f88e14fda5a83b179ed9affc3e0a4837 Mon Sep 17 00:00:00 2001 From: Lukas Moungos Date: Sat, 14 Dec 2019 16:39:59 +0100 Subject: [PATCH] Fixed crash in Turfwar for players that are not logged in --- ReallifeGamemode.Server/Gangwar/Turf.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ReallifeGamemode.Server/Gangwar/Turf.cs b/ReallifeGamemode.Server/Gangwar/Turf.cs index 660625ad..815e95cf 100644 --- a/ReallifeGamemode.Server/Gangwar/Turf.cs +++ b/ReallifeGamemode.Server/Gangwar/Turf.cs @@ -240,7 +240,7 @@ namespace ReallifeGamemode.Server.Gangwar { List clientsInGangwar = new List(); - Client[] usersInGangwar = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == getOwner() || c.GetUser().Faction.Name == getAttacker()).ToArray(); + Client[] usersInGangwar = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && (c.GetUser().Faction.Name == getOwner() || c.GetUser().Faction.Name == getAttacker())).ToArray(); foreach (var u in usersInGangwar) { u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);