Improve House system

This commit is contained in:
hydrant
2019-07-30 12:42:02 +02:00
parent f30036ca15
commit abba223f57
7 changed files with 645 additions and 619 deletions

View File

@@ -10,12 +10,7 @@ export default function house(globalData: GlobalData) {
var keyBound = false;
mp.events.add("SERVER:ShowHouseMenu", (dataStr, state: number) => {
houseData = JSON.parse(dataStr);
houseState = state;
mp.gui.chat.push(state.toString());
mp.gui.chat.push(dataStr);
mp.events.add("SERVER:ShowHouseMenu", () => {
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um das Hausmenü öffnen');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
@@ -24,13 +19,18 @@ export default function house(globalData: GlobalData) {
keyBound = true;
});
mp.events.add("SERVER:SetHouseData", (dataStr, state) => {
houseData = JSON.parse(dataStr);
houseState = state;
});
function keyPressHandler() {
mp.gui.chat.push("open menu");
mp.game.ui.clearHelp(true);
var subTitle = houseData.Type;
if (houseData.OwnerName) {
subTitle += " von " + houseData.OwnerData;
subTitle += " von " + houseData.OwnerName;
}
houseMenu = new Menu("Hausverwaltung", subTitle, new Point(50, 50), null, null);
@@ -39,15 +39,14 @@ export default function house(globalData: GlobalData) {
mp.gui.chat.push(houseState.toString());
var rentInItem: UIMenuItem;
var cancelOwnRentalItem: UIMenuItem;
var buyHouseItem: UIMenuItem;
var setRentalFeeItem: UIMenuItem;
var cancelRentalsItem: UIMenuItem;
var houseRentals = 0;
if (houseData.Rentals) houseRentals = houseData.Rentals.length;
var houseRentals = houseData.Rentals.length;
if (houseState === -1) { // Keine Beziehung zum Haus
mp.gui.chat.push("einmieten");
@@ -65,21 +64,38 @@ export default function house(globalData: GlobalData) {
setRentalFeeItem.SetRightLabel(moneyFormat(houseData.RentalFee, 0) + "$");
houseMenu.AddItem(setRentalFeeItem);
cancelRentalsItem = new UIMenuItem("Mieter", "Liste deine Mieter auf");
cancelRentalsItem.SetRightLabel(houseRentals.toString());
if (houseRentals > 0) {
cancelRentalsItem = new UIMenuItem("Mieter", "Liste deine Mieter auf");
cancelRentalsItem.SetRightLabel(houseRentals.toString());
houseMenu.AddItem(cancelRentalsItem);
var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(50, 50), null, null);
cancelRentalsMenu.Visible = false;
houseData.Rentals.forEach(rental => {
var item = new UIMenuItem(rental.Name, "");
var item = new UIMenuItem(rental, "");
item.SetRightLabel("Kündigen");
cancelRentalsMenu.AddItem(item);
});
cancelRentalsMenu.ItemSelect.on((item: UIMenuItem, index: number) => {
mp.events.callRemote("CLIENT:House_CancelUserRental", item.Text);
houseRentals--;
cancelRentalsItem.SetRightLabel(houseRentals.toString());
if (houseRentals === 0) {
cancelRentalsMenu.Visible = false;
houseMenu.Visible = true;
houseMenu.RemoveItem(cancelRentalsItem);
}
cancelRentalsMenu.RemoveItem(item);
});
houseMenu.BindMenuToItem(cancelRentalsMenu, cancelRentalsItem);
}
} else if (houseState === 2) {
cancelOwnRentalItem = new UIMenuItem("Mietvertrag kündigen", "Ziehe aus der Wohnung aus");
houseMenu.AddItem(cancelOwnRentalItem);
}
var cancelItem = new UIMenuItem("Abbrechen");
@@ -97,6 +113,7 @@ export default function house(globalData: GlobalData) {
mp.events.call("SERVER:CloseHouseMenu");
} else if (item === setRentalFeeItem) {
var rentalFeeInput = new InputHelper("Wie viel soll die Miete betragen?", globalData);
rentalFeeInput.show();
rentalFeeInput.getValue(data => {
if (isNaN(data)) {
return;
@@ -107,13 +124,20 @@ export default function house(globalData: GlobalData) {
mp.events.callRemote("CLIENT:House_SetRentalFee", rentalFee);
mp.events.call("SERVER:CloseHouseMenu");
});
} else if (item === rentInItem) {
mp.events.callRemote("CLIENT:House_RentInHouse");
} else if (item === cancelOwnRentalItem) {
mp.events.callRemote("CLIENT:House_CancelOwnRental");
}
});
houseMenu.MenuClose.on(() => {
globalData.InMenu = false;
});
}
mp.events.add("SERVER:CloseHouseMenu", () => {
mp.game.ui.clearHelp(true);
globalData.InMenu = false;
if (houseMenu != null) {
houseMenu.Close();
}

File diff suppressed because it is too large Load Diff

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@@ -1,18 +1,18 @@
{
"name": "reallifegamemode.client",
"name": "client",
"version": "1.0.0",
"devDependencies": {
"@babel/core": "^7.3.4",
"@types/node": "^11.9.5",
"@babel/core": "^7.5.5",
"@types/node": "^11.13.18",
"@types/ragemp-c": "github:CocaColaBear/types-ragemp-c#master",
"NativeUI": "https://github.com/sprayzcs/RageMP-NativeUI/tarball/master",
"babel-loader": "^8.0.5",
"copy-webpack-plugin": "^5.0.1",
"ts-loader": "^5.3.3",
"typescript": "^3.3.3333",
"uglifyjs-webpack-plugin": "^2.1.2",
"webpack": "^4.29.6",
"webpack-cli": "^3.2.3"
"NativeUI": "git+ssh://git@github.com/sprayzcs/RageMP-NativeUI.git",
"babel-loader": "^8.0.6",
"copy-webpack-plugin": "^5.0.4",
"ts-loader": "^5.4.5",
"typescript": "^3.5.3",
"uglifyjs-webpack-plugin": "^2.1.3",
"webpack": "^4.38.0",
"webpack-cli": "^3.3.6"
},
"scripts": {
"watch": "webpack --watch --config webpack.config.development.js",

View File

@@ -13,13 +13,12 @@
},
"include": [
"**/*",
"node_modules/NativeUI/index.ts", "../ReallifeGamemode.Server/Entities/FactionWeapon.cs"
"node_modules/NativeUI/index.ts"
],
"files": [
"node_modules/NativeUI/index.ts"
],
"exclude": [
"node_modules",
"wwwroot"
"node_modules"
]
}

View File

@@ -6,7 +6,7 @@ using System.Text;
namespace ReallifeGamemode.Server.Entities
{
public class HouseRentals
public class HouseRental
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]

View File

@@ -48,12 +48,12 @@ namespace ReallifeGamemode.Server.Managers
{
using (dbContext = new DatabaseContext())
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
}
}
else
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
}
}
@@ -129,14 +129,22 @@ namespace ReallifeGamemode.Server.Managers
House house = GetHouseById(houseId);
User user = client.GetUser();
var userHouseStatus = -1;
client.SendChatMessage("SERVER:ShowHouseMenu");
SendClientHouseData(client, house);
}
private static void SendClientHouseData(Client player, House house)
{
User user = player.GetUser();
var userHouseStatus = -1;
using (var dbContext = new DatabaseContext())
{
if (house.OwnerId == null) userHouseStatus = 0;
else if (house.OwnerId == user?.Id) userHouseStatus = 1;
else if (dbContext.HouseRentals.Where(h => h.HouseId == houseId && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
else if (dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
var rentals = dbContext.HouseRentals.Where(h => h.HouseId == house.Id).Include(h => h.User).Select(h => h.User.Name).ToList();
var newHouse = new
{
@@ -144,13 +152,10 @@ namespace ReallifeGamemode.Server.Managers
house.RentalFee,
house.Price,
house.Type,
Rentals = dbContext.HouseRentals.Where(h => h.Id == houseId).Include(h => h.UserId).Select(h => new
{
h.User.Name
}).ToList()
Rentals = rentals
};
client.TriggerEvent("SERVER:ShowHouseMenu", JsonConvert.SerializeObject(newHouse), userHouseStatus);
player.TriggerEvent("SERVER:SetHouseData", JsonConvert.SerializeObject(newHouse), userHouseStatus);
}
}
@@ -182,7 +187,7 @@ namespace ReallifeGamemode.Server.Managers
{
User user = player.GetUser(dbContext);
if(user.HouseId != null)
if (user.HouseId != null)
{
ChatService.ErrorMessage(player, "Du kann nicht mehrere Häuser besitzen");
return;
@@ -227,9 +232,118 @@ namespace ReallifeGamemode.Server.Managers
house.RentalFee = rentalFee;
dbContext.SaveChanges();
player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
RemoveHouse(house);
LoadHouse(house);
}
}
[RemoteEvent("CLIENT:House_CancelUserRental")]
public void HouseManagerCancelUserRentalEvent(Client player, string userName)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
ChatService.ErrorMessage(player, "Du besitzt kein Haus");
return;
}
User target = dbContext.Users.Where(u => u.Name == userName).FirstOrDefault();
if (target == null)
{
player.SendNotification("~r~Dieser Spieler wurde nicht gefunden.");
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
if (user.HouseId == null)
{
ChatService.ErrorMessage(player, "Du besitzt kein Haus");
return;
}
HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == target.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Der Spieler ist nicht in deinem Haus eingemietet");
return;
}
dbContext.HouseRentals.Remove(rental);
dbContext.SaveChanges();
player.SendNotification("Du hast dem Spieler ~y~" + target.Name + "~s~ den Mietvertrag gekündigt.");
SendClientHouseData(player, house);
}
}
[RemoteEvent("CLIENT:House_RentInHouse")]
public void HouseManagerRentInHouseEvent(Client player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
return;
}
HouseRental newRental = new HouseRental
{
HouseId = house.Id,
UserId = user.Id
};
dbContext.HouseRentals.Add(newRental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast dich in das Haus eingemietet");
house.User?.SendNotification($"~y~{player.Name}~s~ hat sich in dein Haus eingemietet.");
SendClientHouseData(player, house);
}
}
[RemoteEvent("CLIENT:House_CancelOwnRental")]
public void HouseManagerCancelOwnRentalEvent(Client player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
return;
}
HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Du bist nin diesem Haus nicht eingemietet");
return;
}
dbContext.HouseRentals.Remove(rental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast den Mietvertrag gekündigt.");
house.User?.SendNotification($"~y~{player.Name}~s~ hat seinen Mietvertrag gekündigt.");
SendClientHouseData(player, house);
}
}
}

View File

@@ -106,7 +106,7 @@ namespace ReallifeGamemode.Server.Models
// Houses
public DbSet<Entities.House> Houses { get; set; }
public DbSet<Entities.HouseRentals> HouseRentals { get; set; }
public DbSet<Entities.HouseRental> HouseRentals { get; set; }
// Bus Routes
public DbSet<Entities.BusRoute> BusRoutes { get; set; }