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This commit is contained in:
VegaZ
2019-02-25 19:59:02 +01:00
parent ff7374fc07
commit ad51f56b32
8 changed files with 193 additions and 28 deletions

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Services;
/**
* @overview Life of German Reallife - Server Factions Medic Medic.cs
@@ -56,13 +57,29 @@ namespace reallife_gamemode.Server.Factions.Medic
switch (type)
{
case 0:
player.TriggerEvent("showMedicTaskMenu", 0, JsonConvert.SerializeObject(ReviveTasks.ToArray()));
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
break;
case 1:
player.TriggerEvent("showMedicTaskMenu", 1, JsonConvert.SerializeObject(HealTasks.ToArray()));
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
break;
case 2:
player.TriggerEvent("showMedicTaskMenu", 2, JsonConvert.SerializeObject(FireTasks.ToArray()));
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
break;
}
}
[RemoteEvent("updateMedicTask")]
public void UpdateMedicTasks(Client player, int type, int index, string medicName)
{
switch (type)
{
case 0:
ReviveTasks[index].MedicName = medicName;
break;
case 1:
HealTasks[index].MedicName = medicName;
break;
case 2:
FireTasks[index].MedicName = medicName;
break;
}
}