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@@ -1,5 +1,17 @@
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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const player = mp.players.local;
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const player = mp.players.local;
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var tasks;
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var initTasks;
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var newTasks;
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var sorting = 0;
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var activeTask = false;
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var activeCheckpoint;
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var taskStart;
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var taskFinish;
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var taskRange;
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var ambulanceImagePos;
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var rangeLeft;
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var sortText = "Nach Uhrzeit"
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const NativeUI = require("nativeui");
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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const Menu = NativeUI.Menu;
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@@ -11,8 +23,14 @@ const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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const Color = NativeUI.Color;
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mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
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var factionInteractionMenu;
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var reviveTaskMenu;
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mp.events.add("updateFactionBlips", (type, taskList) => {
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});
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mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
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mp.gui.chat.activate(false);
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mp.gui.chat.activate(false);
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globalData.Interaction = true;
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globalData.Interaction = true;
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@@ -20,7 +38,7 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
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var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
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var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
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var fP = ((fireTaskCount === "0") ? "~r~" : "~g~");
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var fP = ((fireTaskCount === "0") ? "~r~" : "~g~");
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let factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
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if (isFactionLeader) {
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if (isFactionLeader) {
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let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
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let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
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@@ -75,39 +93,64 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
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globalData.Interaction = false;
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globalData.Interaction = false;
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});
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});
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});
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});
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mp.events.add("showMedicTaskMenu", (type, taskList) => {
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var tasks = JSON.parse(taskList);
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mp.events.add("showMedicTasks", (type, taskList) => {
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tasks = JSON.parse(taskList);
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if (sorting === 0) {
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initTasks = tasks;
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}
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mp.gui.chat.activate(false);
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mp.gui.chat.activate(false);
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globalData.Interaction = true;
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globalData.Interaction = true;
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switch (type) {
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switch (type) {
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case 0:
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case 0:
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let reviveTaskMenu = new Menu("Revives", "", new Point(0, screenRes.y / 2));
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reviveTaskMenu = new Menu("Revives", "Sortierung: ~g~" + sortText + " ~y~[NUM 5]", new Point(0, screenRes.y / 2));
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let aTask;
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for (var i = 0; i < tasks.length; i++) {
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if (tasks[i].MedicName === "none") {
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aTask = new UIMenuItem("~g~" + tasks[i].Victim);
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} else {
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aTask = new UIMenuItem("~r~" + tasks[i].Victim);
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}
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for (task in tasks) {
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aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[i].Position.x, tasks[i].Position.y, tasks[i].Position.z, true).toFixed(2).toString() + " ~g~m");
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let aTask = new UIMenuItem(task.Victim);
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//aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.X, player.position.Y, player.position.Z, task.position.x, task.position.y, task.position.z, true).toString() + "m");
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reviveTaskMenu.AddItem(aTask);
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reviveTaskMenu.AddItem(aTask);
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}
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}
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let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
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let backItem = new UIMenuItem("Zur\u00fcck", "Zur\u00fcck zur Fraktionsinteraktion");
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cancelItem.BackColor = new Color(213, 0, 0);
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backItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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backItem.HighlightedBackColor = new Color(229, 57, 53);
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reviveTaskMenu.AddItem(cancelItem);
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reviveTaskMenu.AddItem(backItem);
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reviveTaskMenu.ItemSelect.on((item) => {
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reviveTaskMenu.ItemSelect.on((item, index) => {
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switch (item) {
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if (item === backItem) {
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case cancelItem:
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reviveTaskMenu.Visible = false;
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factionInteractionMenu.Visible = true;
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} else {
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if (tasks[index].MedicName === "none") {
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.events.callRemote("updateMedicTask", 0, index, player.name);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.markers.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, {
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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});
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reviveTaskMenu.Visible = false;
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reviveTaskMenu.Visible = false;
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mp.gui.chat.activate(true);
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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globalData.Interaction = false;
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break;
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ambulanceImagePos = 0.325
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taskStart = player.position;
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taskFinish = tasks[index].Position;
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taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true);
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activeTask = true;
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}
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}
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}
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});
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});
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reviveTaskMenu.MenuClose.on(() => {
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reviveTaskMenu.MenuClose.on(() => {
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mp.gui.chat.activate(true);
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reviveTaskMenu.Visible = false;
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globalData.Interaction = false;
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factionInteractionMenu.Visible = true;
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});
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});
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break;
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break;
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case 1:
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case 1:
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@@ -116,3 +159,85 @@ mp.events.add("showMedicTaskMenu", (type, taskList) => {
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break;
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break;
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}
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}
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});
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});
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mp.events.add("sortFactionTasks", () => {
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newTasks = tasks;
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if (sorting < 4) {
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sorting++;
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} else {
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sorting = 0;
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}
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switch (sorting) {
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case 0: //Standartsortierung
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reviveTaskMenu.Close();
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factionInteractionMenu.Close();
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mp.events.call("showMedicTasks", 0, JSON.stringify(initTasks));
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sortText = "Nach Uhrzeit";
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break;
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case 1: //Sortierung nach Metern (aufsteigend)
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for (d = 0; d < newTasks.length; d++) {
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for (e = 0; e < newTasks.length - 1; e++) {
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if (getDistance1(e) > getDistance2(e + 1)) {
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var tempTask = newTasks[e];
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newTasks[e] = newTasks[e + 1];
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newTasks[e + 1] = tempTask;
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mp.gui.chat.push("SWITCH");
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}
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}
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}
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sortText = "Entfernung aufsteigend";
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reviveTaskMenu.Close();
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factionInteractionMenu.Close();
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mp.events.call("showMedicTasks", 0, JSON.stringify(newTasks));
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break;
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//case 2: //Sortierung nach Metern (absteigend)
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// mp.gui.chat.push("Sorting 2");
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// sortText = "Entfernung absteigend";
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// break;
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//case 3: //Sortierung nach Zeit (aufsteigend)
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// mp.gui.chat.push("Sorting 3");
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// sortText = "Restzeit aufsteigend";
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// break;
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//case 4: //Sortierung nach Zeit (absteigend)
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// mp.gui.chat.push("Sorting 4");
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// sortText = "Restzeit absteigend";
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// break;
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}
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});
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function getDistance1(index) {
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return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
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}
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function getDistance2(index) {
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return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
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}
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mp.events.add('render', () => {
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if (activeTask) {
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rangeLeft = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true).toFixed(2);
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if (rangeLeft > 1.9) {
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ambulanceImagePos = 0.655 - (mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true) / taskRange * 0.35);
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mp.game.graphics.drawRect(0.5, 0.945, 0.35, 0.025, 150, 0, 0, 200);
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mp.game.graphics.drawText(rangeLeft.toString() + "m", [0.5, 0.93], {
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font: 0,
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color: [255, 255, 255, 255],
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scale: [0.35, 0.35],
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outline: true,
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centre: true
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});
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mp.game.graphics.drawSprite("medicimages", "finish", 0.655, 0.898, 0.04, 0.07, 0, 255, 255, 255, 255);
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if (player.isInAnyVehicle(false)) {
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mp.game.graphics.drawSprite("medicimages", "ambulance", ambulanceImagePos + 0.01, 0.915, 0.04, 0.07, 0, 255, 255, 255, 255);
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} else {
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mp.game.graphics.drawSprite("medicimages", "running", ambulanceImagePos + 0.02, 0.915, 0.02, 0.035, 0, 255, 0, 0, 255);
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}
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} else {
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activeTask = false;
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activeCheckpoint.destroy();
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}
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}
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});
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@@ -64,6 +64,13 @@ mp.keys.bind(0x62, false, function () {
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}
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}
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});
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});
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//NUM5 //Fraktionsinteraktion (Tasks sortieren)
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mp.keys.bind(0x65, false, function () {
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if (!globalData.InChat) {
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mp.events.call("sortFactionTasks");
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}
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});
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|
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//E
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//E
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mp.keys.bind(0x45, false, function () {
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mp.keys.bind(0x45, false, function () {
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if (!globalData.InChat) {
|
if (!globalData.InChat) {
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3
Client/dlcpacks/medicimages/dlc.rpf
Normal file
3
Client/dlcpacks/medicimages/dlc.rpf
Normal file
@@ -0,0 +1,3 @@
|
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|
version https://git-lfs.github.com/spec/v1
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|
oid sha256:3f017f66bb91eed7430558929321ad5851973a2d75f886bf4b461cda349344fc
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|
size 12288
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@@ -20,6 +20,7 @@ using reallife_gamemode.Server.Saves;
|
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using reallife_gamemode.Server.Business;
|
using reallife_gamemode.Server.Business;
|
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using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
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using reallife_gamemode.Server.Classes;
|
using reallife_gamemode.Server.Classes;
|
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|
using reallife_gamemode.Server.Factions.Medic;
|
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|
|
||||||
/**
|
/**
|
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* @overview Life of German Reallife - Admin Commands (Admin.cs)
|
* @overview Life of German Reallife - Admin Commands (Admin.cs)
|
||||||
@@ -1006,6 +1007,9 @@ namespace reallife_gamemode.Server.Commands
|
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target.SetData("isDead", false);
|
target.SetData("isDead", false);
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NAPI.Player.SpawnPlayer(target, target.Position);
|
NAPI.Player.SpawnPlayer(target, target.Position);
|
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target.Health = 100;
|
target.Health = 100;
|
||||||
|
|
||||||
|
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == target.Name);
|
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|
Medic.RemoveTaskFromList(task);
|
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}
|
}
|
||||||
|
|
||||||
[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")]
|
[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")]
|
||||||
@@ -1268,6 +1272,9 @@ namespace reallife_gamemode.Server.Commands
|
|||||||
|
|
||||||
NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
|
NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
|
||||||
managedClient.Health = 100;
|
managedClient.Health = 100;
|
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|
|
||||||
|
//MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name);
|
||||||
|
//Medic.RemoveTaskFromList(task);
|
||||||
}
|
}
|
||||||
|
|
||||||
player.SendChatMessage("~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
|
player.SendChatMessage("~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using Newtonsoft.Json;
|
|||||||
using reallife_gamemode.Model;
|
using reallife_gamemode.Model;
|
||||||
using reallife_gamemode.Server.Entities;
|
using reallife_gamemode.Server.Entities;
|
||||||
using reallife_gamemode.Server.Extensions;
|
using reallife_gamemode.Server.Extensions;
|
||||||
|
using reallife_gamemode.Server.Factions.Medic;
|
||||||
using reallife_gamemode.Server.Services;
|
using reallife_gamemode.Server.Services;
|
||||||
using reallife_gamemode.Server.Util;
|
using reallife_gamemode.Server.Util;
|
||||||
using System;
|
using System;
|
||||||
@@ -243,6 +244,9 @@ namespace reallife_gamemode.Server.Commands
|
|||||||
deadPlayer.SetData("isDead", false);
|
deadPlayer.SetData("isDead", false);
|
||||||
NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
|
NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
|
||||||
deadPlayer.Health = 50;
|
deadPlayer.Health = 50;
|
||||||
|
|
||||||
|
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == deadPlayer.Name);
|
||||||
|
Medic.RemoveTaskFromList(task);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
|
[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
|
||||||
|
|||||||
@@ -86,7 +86,8 @@ namespace reallife_gamemode.Server.Events
|
|||||||
Caller = null,
|
Caller = null,
|
||||||
Description = "Gestorben",
|
Description = "Gestorben",
|
||||||
Time = DateTime.Now,
|
Time = DateTime.Now,
|
||||||
Type = 0
|
Type = 0,
|
||||||
|
MedicName = "none"
|
||||||
};
|
};
|
||||||
Medic.AddTaskToList(reviveTask);
|
Medic.AddTaskToList(reviveTask);
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using reallife_gamemode.Server.Services;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @overview Life of German Reallife - Server Factions Medic Medic.cs
|
* @overview Life of German Reallife - Server Factions Medic Medic.cs
|
||||||
@@ -56,13 +57,29 @@ namespace reallife_gamemode.Server.Factions.Medic
|
|||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
player.TriggerEvent("showMedicTaskMenu", 0, JsonConvert.SerializeObject(ReviveTasks.ToArray()));
|
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
player.TriggerEvent("showMedicTaskMenu", 1, JsonConvert.SerializeObject(HealTasks.ToArray()));
|
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
player.TriggerEvent("showMedicTaskMenu", 2, JsonConvert.SerializeObject(FireTasks.ToArray()));
|
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[RemoteEvent("updateMedicTask")]
|
||||||
|
public void UpdateMedicTasks(Client player, int type, int index, string medicName)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
ReviveTasks[index].MedicName = medicName;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
HealTasks[index].MedicName = medicName;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
FireTasks[index].MedicName = medicName;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,5 +21,6 @@ namespace reallife_gamemode.Server.Factions.Medic
|
|||||||
public string Description { get; set; }
|
public string Description { get; set; }
|
||||||
public string Caller { get; set; }
|
public string Caller { get; set; }
|
||||||
public DateTime Time { get; set; }
|
public DateTime Time { get; set; }
|
||||||
|
public string MedicName { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user