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This commit is contained in:
VegaZ
2019-02-25 19:59:02 +01:00
parent ff7374fc07
commit ad51f56b32
8 changed files with 193 additions and 28 deletions

View File

@@ -1,5 +1,17 @@
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
const player = mp.players.local;
var tasks;
var initTasks;
var newTasks;
var sorting = 0;
var activeTask = false;
var activeCheckpoint;
var taskStart;
var taskFinish;
var taskRange;
var ambulanceImagePos;
var rangeLeft;
var sortText = "Nach Uhrzeit"
const NativeUI = require("nativeui");
const Menu = NativeUI.Menu;
@@ -11,8 +23,14 @@ const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
var factionInteractionMenu;
var reviveTaskMenu;
mp.events.add("updateFactionBlips", (type, taskList) => {
});
mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
mp.gui.chat.activate(false);
globalData.Interaction = true;
@@ -20,7 +38,7 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
var fP = ((fireTaskCount === "0") ? "~r~" : "~g~");
let factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
if (isFactionLeader) {
let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
@@ -75,39 +93,64 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
globalData.Interaction = false;
});
});
mp.events.add("showMedicTaskMenu", (type, taskList) => {
var tasks = JSON.parse(taskList);
mp.events.add("showMedicTasks", (type, taskList) => {
tasks = JSON.parse(taskList);
if (sorting === 0) {
initTasks = tasks;
}
mp.gui.chat.activate(false);
globalData.Interaction = true;
switch (type) {
case 0:
let reviveTaskMenu = new Menu("Revives", "", new Point(0, screenRes.y / 2));
reviveTaskMenu = new Menu("Revives", "Sortierung: ~g~" + sortText + " ~y~[NUM 5]", new Point(0, screenRes.y / 2));
let aTask;
for (var i = 0; i < tasks.length; i++) {
if (tasks[i].MedicName === "none") {
aTask = new UIMenuItem("~g~" + tasks[i].Victim);
} else {
aTask = new UIMenuItem("~r~" + tasks[i].Victim);
}
for (task in tasks) {
let aTask = new UIMenuItem(task.Victim);
//aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.X, player.position.Y, player.position.Z, task.position.x, task.position.y, task.position.z, true).toString() + "m");
aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[i].Position.x, tasks[i].Position.y, tasks[i].Position.z, true).toFixed(2).toString() + " ~g~m");
reviveTaskMenu.AddItem(aTask);
}
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
reviveTaskMenu.AddItem(cancelItem);
let backItem = new UIMenuItem("Zur\u00fcck", "Zur\u00fcck zur Fraktionsinteraktion");
backItem.BackColor = new Color(213, 0, 0);
backItem.HighlightedBackColor = new Color(229, 57, 53);
reviveTaskMenu.AddItem(backItem);
reviveTaskMenu.ItemSelect.on((item) => {
switch (item) {
case cancelItem:
reviveTaskMenu.ItemSelect.on((item, index) => {
if (item === backItem) {
reviveTaskMenu.Visible = false;
factionInteractionMenu.Visible = true;
} else {
if (tasks[index].MedicName === "none") {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 0, index, player.name);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.markers.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, {
color: [255, 0, 0, 150],
visible: true,
dimension: 0
});
reviveTaskMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
break;
ambulanceImagePos = 0.325
taskStart = player.position;
taskFinish = tasks[index].Position;
taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true);
activeTask = true;
}
}
});
reviveTaskMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.Interaction = false;
reviveTaskMenu.Visible = false;
factionInteractionMenu.Visible = true;
});
break;
case 1:
@@ -116,3 +159,85 @@ mp.events.add("showMedicTaskMenu", (type, taskList) => {
break;
}
});
mp.events.add("sortFactionTasks", () => {
newTasks = tasks;
if (sorting < 4) {
sorting++;
} else {
sorting = 0;
}
switch (sorting) {
case 0: //Standartsortierung
reviveTaskMenu.Close();
factionInteractionMenu.Close();
mp.events.call("showMedicTasks", 0, JSON.stringify(initTasks));
sortText = "Nach Uhrzeit";
break;
case 1: //Sortierung nach Metern (aufsteigend)
for (d = 0; d < newTasks.length; d++) {
for (e = 0; e < newTasks.length - 1; e++) {
if (getDistance1(e) > getDistance2(e + 1)) {
var tempTask = newTasks[e];
newTasks[e] = newTasks[e + 1];
newTasks[e + 1] = tempTask;
mp.gui.chat.push("SWITCH");
}
}
}
sortText = "Entfernung aufsteigend";
reviveTaskMenu.Close();
factionInteractionMenu.Close();
mp.events.call("showMedicTasks", 0, JSON.stringify(newTasks));
break;
//case 2: //Sortierung nach Metern (absteigend)
// mp.gui.chat.push("Sorting 2");
// sortText = "Entfernung absteigend";
// break;
//case 3: //Sortierung nach Zeit (aufsteigend)
// mp.gui.chat.push("Sorting 3");
// sortText = "Restzeit aufsteigend";
// break;
//case 4: //Sortierung nach Zeit (absteigend)
// mp.gui.chat.push("Sorting 4");
// sortText = "Restzeit absteigend";
// break;
}
});
function getDistance1(index) {
return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
}
function getDistance2(index) {
return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
}
mp.events.add('render', () => {
if (activeTask) {
rangeLeft = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true).toFixed(2);
if (rangeLeft > 1.9) {
ambulanceImagePos = 0.655 - (mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true) / taskRange * 0.35);
mp.game.graphics.drawRect(0.5, 0.945, 0.35, 0.025, 150, 0, 0, 200);
mp.game.graphics.drawText(rangeLeft.toString() + "m", [0.5, 0.93], {
font: 0,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
centre: true
});
mp.game.graphics.drawSprite("medicimages", "finish", 0.655, 0.898, 0.04, 0.07, 0, 255, 255, 255, 255);
if (player.isInAnyVehicle(false)) {
mp.game.graphics.drawSprite("medicimages", "ambulance", ambulanceImagePos + 0.01, 0.915, 0.04, 0.07, 0, 255, 255, 255, 255);
} else {
mp.game.graphics.drawSprite("medicimages", "running", ambulanceImagePos + 0.02, 0.915, 0.02, 0.035, 0, 255, 0, 0, 255);
}
} else {
activeTask = false;
activeCheckpoint.destroy();
}
}
});

View File

@@ -64,6 +64,13 @@ mp.keys.bind(0x62, false, function () {
}
});
//NUM5 //Fraktionsinteraktion (Tasks sortieren)
mp.keys.bind(0x65, false, function () {
if (!globalData.InChat) {
mp.events.call("sortFactionTasks");
}
});
//E
mp.keys.bind(0x45, false, function () {
if (!globalData.InChat) {

View File

@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:3f017f66bb91eed7430558929321ad5851973a2d75f886bf4b461cda349344fc
size 12288

View File

@@ -20,6 +20,7 @@ using reallife_gamemode.Server.Saves;
using reallife_gamemode.Server.Business;
using System.Text.RegularExpressions;
using reallife_gamemode.Server.Classes;
using reallife_gamemode.Server.Factions.Medic;
/**
* @overview Life of German Reallife - Admin Commands (Admin.cs)
@@ -1006,6 +1007,9 @@ namespace reallife_gamemode.Server.Commands
target.SetData("isDead", false);
NAPI.Player.SpawnPlayer(target, target.Position);
target.Health = 100;
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == target.Name);
Medic.RemoveTaskFromList(task);
}
[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")]
@@ -1268,6 +1272,9 @@ namespace reallife_gamemode.Server.Commands
NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
managedClient.Health = 100;
//MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name);
//Medic.RemoveTaskFromList(task);
}
player.SendChatMessage("~b~Du hast " + playerRevided + " Spieler wiederbelebt.");

View File

@@ -3,6 +3,7 @@ using Newtonsoft.Json;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Factions.Medic;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
using System;
@@ -243,6 +244,9 @@ namespace reallife_gamemode.Server.Commands
deadPlayer.SetData("isDead", false);
NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
deadPlayer.Health = 50;
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == deadPlayer.Name);
Medic.RemoveTaskFromList(task);
}
[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP

View File

@@ -86,7 +86,8 @@ namespace reallife_gamemode.Server.Events
Caller = null,
Description = "Gestorben",
Time = DateTime.Now,
Type = 0
Type = 0,
MedicName = "none"
};
Medic.AddTaskToList(reviveTask);

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Services;
/**
* @overview Life of German Reallife - Server Factions Medic Medic.cs
@@ -56,13 +57,29 @@ namespace reallife_gamemode.Server.Factions.Medic
switch (type)
{
case 0:
player.TriggerEvent("showMedicTaskMenu", 0, JsonConvert.SerializeObject(ReviveTasks.ToArray()));
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
break;
case 1:
player.TriggerEvent("showMedicTaskMenu", 1, JsonConvert.SerializeObject(HealTasks.ToArray()));
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
break;
case 2:
player.TriggerEvent("showMedicTaskMenu", 2, JsonConvert.SerializeObject(FireTasks.ToArray()));
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
break;
}
}
[RemoteEvent("updateMedicTask")]
public void UpdateMedicTasks(Client player, int type, int index, string medicName)
{
switch (type)
{
case 0:
ReviveTasks[index].MedicName = medicName;
break;
case 1:
HealTasks[index].MedicName = medicName;
break;
case 2:
FireTasks[index].MedicName = medicName;
break;
}
}

View File

@@ -21,5 +21,6 @@ namespace reallife_gamemode.Server.Factions.Medic
public string Description { get; set; }
public string Caller { get; set; }
public DateTime Time { get; set; }
public string MedicName { get; set; }
}
}