Test Busfahrer

This commit is contained in:
Mac_Slash
2020-04-29 15:44:48 +02:00
parent 09b5785d12
commit ae5f135367
13 changed files with 101 additions and 1 deletions

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@@ -33,6 +33,7 @@
<Folder Include="assets\css\atm\" />
<Folder Include="assets\img\atm\" />
<Folder Include="assets\img\items\" />
<Folder Include="assets\sound\jobs\busfahrer\" />
</ItemGroup>
<ItemGroup>

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@@ -0,0 +1,32 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Sound</title>
<style>
html, body, * {
background-color: transparent
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.1.2/howler.core.min.js"
integrity="sha256-q2vnVvwrx3RbYXPyAwx7c2npmULQg2VdCXBoJ5+iigs=" crossorigin="anonymous"></script>
<script>
function playSound(soundname, typ, volume) {
var sound = new Howl({
src: ['package://assets/sound/' + soundname + '.'+ typ],
loop: false,
valume: volume
})
sound.play()
sound.volume(volume);
sound.on('end', function () {
mp.trigger('sound:cancel')
})
}
</script>
</body>
</html>

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@@ -197,6 +197,9 @@ gangwarHandle(globalData);
import weapondamageUtil from './util/weapondamage';
weapondamageUtil();
import soundUtil from './util/sound';
soundUtil();
import clotheShopList from './Interaction/clothes/ClotheShop';
clotheShopList(globalData);

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@@ -76,6 +76,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
textTime = setInterval(ClearText, delay)
}
mp.game.audio.playSoundFrontend(1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true);
mp.events.callRemote("playerWaitsInCheckpoint");
}
inCheckpoint = true;

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@@ -0,0 +1,33 @@
var soundBrowser;
export default function weapondamageUtil() {
mp.events.add('CLIENT:PlaySound', (sound, typ, volume) => {
//mp.gui.chat.push("Debugstart1");
mp.events.call('sound:cancel');
mp.events.call('sound:play', sound, typ, volume/100);
//mp.gui.chat.push("Debugstart2");
});
mp.events.add('CLIENT:StopSound', () => {
//mp.gui.chat.push("Debugstop1");
mp.events.call('sound:cancel');
//mp.gui.chat.push("Debugstop2");
});
mp.events.add({
'sound:play': (name, typ, volume) => {
if (soundBrowser == null) {
soundBrowser = mp.browsers.new("package://assets/html/sound/index.html");
//mp.gui.chat.push("Debugstart3");
soundBrowser.execute(`playSound("${name}", "${typ}", "${volume}")`);
//mp.gui.chat.push("Debugstart4");
}
},
'sound:cancel': () => {
if (soundBrowser != null) {
//mp.gui.chat.push("Debugstop3");
soundBrowser.destroy();
//mp.gui.chat.push("Debugstop4");
soundBrowser = null;
}
}
})
}

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@@ -2598,7 +2598,26 @@ namespace ReallifeGamemode.Server.Commands
player.TriggerEvent("manageFactionRanks", json);
}
}
[Command("aplaysound", "~m~Benutzung: ~s~/aplaysound [Dateiname] [mp3/wav] [volume 0.0 - 1.0]", Alias ="aps")]
public void CmdAdminPlaySound(Player player, string sound, string typ, double volume = 100)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.TriggerEvent("CLIENT:PlaySound", sound, typ, volume);
}
[Command("astopsound", "~m~Benutzung: ~s~/astopsound", Alias="ass")]
public void CmdAdminStopSound(Player player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.TriggerEvent("CLIENT:StopSound");
}
[Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier]")] //TODO: Überarbeiten ?? SetPlayerVelocity ??
public void CmdAdminAspeed(Player player, int modifier)
{

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@@ -156,6 +156,7 @@ namespace ReallifeGamemode.Server.Job
{
CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 3000, 1, 7, 5, "busDriverJob");
}
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
}
}

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@@ -45,6 +45,15 @@ namespace ReallifeGamemode.Server.Util
}
}
[RemoteEvent("playerWaitsInCheckpoint")]
public void PlayerWaitsInCheckpoint(Player user)
{
if (user.GetUser().JobId == 4)
{
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AnfahrtHaltestelle", "wav", 50);
}
}
[RemoteEvent("playerInCheckpoint")]
public void PlayerInCheckpoint(Player user)
{
@@ -66,6 +75,7 @@ namespace ReallifeGamemode.Server.Util
if (user.GetUser().JobId == 4)
{
BusDriverJob.payWage(user, 100);
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelle", "mp3", 50);
}
}
else