hab sheise gebaut
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@@ -34,7 +34,7 @@ namespace ReallifeGamemode.Server.Job
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_inJob.Add(player);
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_inJob.Add(player);
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jobPlayer.Add(player);
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jobPlayer.Add(player);
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ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
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ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{this.Name}~s~) gestartet.");
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JobStart?.Invoke(player);
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JobStart?.Invoke(player);
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}
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}
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@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Job
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if (quit)
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if (quit)
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{
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{
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ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
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ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet.");
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}
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}
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@@ -7,6 +7,7 @@ using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Job
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namespace ReallifeGamemode.Server.Job
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{
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{
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@@ -166,6 +167,7 @@ namespace ReallifeGamemode.Server.Job
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{
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{
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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veh = data.vehicle;
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veh = data.vehicle;
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
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player.TriggerEvent("SERVER:MuellmannStatusTrue");
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player.TriggerEvent("SERVER:MuellmannStatusTrue");
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player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
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player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
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@@ -176,6 +178,7 @@ namespace ReallifeGamemode.Server.Job
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public void MuellmannJobBeenden(Player player)
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public void MuellmannJobBeenden(Player player)
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{
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{
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
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player.TriggerEvent("SERVER:MuellmannStatusFalse");
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player.TriggerEvent("SERVER:MuellmannStatusFalse");
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player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
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player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
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@@ -209,7 +212,7 @@ namespace ReallifeGamemode.Server.Job
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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Player target = data.getPartnerClient(player);
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if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
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if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Wirf den Müllsack in den Müllwagen.");
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player.TriggerEvent("renderTextOnScreen", "Wirf den Müllsack in den Müllwagen.");
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player.AddAttachment("binbag", false);
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player.AddAttachment("binbag", false);
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return;
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return;
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}
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}
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@@ -247,7 +250,7 @@ namespace ReallifeGamemode.Server.Job
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{
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{
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null) {
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if (target != null) {
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ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss wieder entleert werden.");
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ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
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target.TriggerEvent("SERVER:MuellmannZuBase");
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target.TriggerEvent("SERVER:MuellmannZuBase");
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}
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}
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player.TriggerEvent("SERVER:MuellmannZuBase");
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player.TriggerEvent("SERVER:MuellmannZuBase");
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@@ -269,8 +272,11 @@ namespace ReallifeGamemode.Server.Job
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if (target != null)
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if (target != null)
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if (player.GetUser().trashcount >= 20)
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if (player.GetUser().trashcount >= 20)
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{
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{
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ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null) { ChatService.SendMessage((Player)target, "Auto ist voll fahre nun zu Base."); target.TriggerEvent("SERVER:MuellmannZuBase"); }
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if (target != null) {
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ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
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target.TriggerEvent("SERVER:MuellmannZuBase");
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}
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player.TriggerEvent("SERVER:MuellmannZuBase");
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player.TriggerEvent("SERVER:MuellmannZuBase");
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}
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}
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else
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else
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