hab sheise gebaut

This commit is contained in:
Luke
2020-08-02 17:10:15 +02:00
parent 61f96f2ab4
commit ae9b374b03
2 changed files with 12 additions and 6 deletions

View File

@@ -34,7 +34,7 @@ namespace ReallifeGamemode.Server.Job
_inJob.Add(player);
jobPlayer.Add(player);
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{this.Name}~s~) gestartet.");
JobStart?.Invoke(player);
}
@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Job
if (quit)
{
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet.");
}

View File

@@ -7,6 +7,7 @@ using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Job
{
@@ -166,6 +167,7 @@ namespace ReallifeGamemode.Server.Job
{
if (data.getDataFromClient(player) == null) continue;
veh = data.vehicle;
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
player.TriggerEvent("SERVER:MuellmannStatusTrue");
player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
@@ -176,6 +178,7 @@ namespace ReallifeGamemode.Server.Job
public void MuellmannJobBeenden(Player player)
{
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
player.TriggerEvent("SERVER:MuellmannStatusFalse");
player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
@@ -209,7 +212,7 @@ namespace ReallifeGamemode.Server.Job
if (data.getDataFromClient(player) == null) continue;
Player target = data.getPartnerClient(player);
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
ChatService.SendMessage((Player)player, "~y~Job: ~s~Wirf den Müllsack in den Müllwagen.");
player.TriggerEvent("renderTextOnScreen", "Wirf den Müllsack in den Müllwagen.");
player.AddAttachment("binbag", false);
return;
}
@@ -247,7 +250,7 @@ namespace ReallifeGamemode.Server.Job
{
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
if (target != null) {
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss wieder entleert werden.");
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
target.TriggerEvent("SERVER:MuellmannZuBase");
}
player.TriggerEvent("SERVER:MuellmannZuBase");
@@ -269,8 +272,11 @@ namespace ReallifeGamemode.Server.Job
if (target != null)
if (player.GetUser().trashcount >= 20)
{
ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
if (target != null) { ChatService.SendMessage((Player)target, "Auto ist voll fahre nun zu Base."); target.TriggerEvent("SERVER:MuellmannZuBase"); }
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
if (target != null) {
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
target.TriggerEvent("SERVER:MuellmannZuBase");
}
player.TriggerEvent("SERVER:MuellmannZuBase");
}
else