test: target in nodm2

This commit is contained in:
Fabian
2021-04-22 18:46:44 +02:00
parent 1ea6ef8da5
commit ae9fbb13a1
2 changed files with 18 additions and 16 deletions

View File

@@ -1,6 +1,20 @@
import { isInAnyPolygon, isTargetInPolygon } from "../Player/nodm";
import { isInAnyPolygon } from "../Player/nodm";
import polygons from "../polygons";
function isTargetInPolygon(pos): boolean {
let found = false;
polygons.pool.forEach(zone => {
if (polygons.isPositionWithinPolygon(pos, zone, zone.dimension)) {
found = true;
return;
}
});
if (found) return true;
return false;
}
export default function weapondamageUtil() {
let blockInput = false;
@@ -11,12 +25,9 @@ export default function weapondamageUtil() {
});
mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => {
if (isInAnyPolygon) {
mp.gui.chat.push("source in nodm");
return true;
}
if (isTargetInPolygon(targetEntity.position)) {
mp.gui.chat.push("target in nodm");
if (isTargetInPolygon(targetEntity.position) || isInAnyPolygon) {
mp.gui.chat.push("nodm");
return true;
}
});