fix
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@@ -38,7 +38,6 @@ namespace ReallifeGamemode.Server.Gangwar
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this.Att_Score = 5;
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this.Att_Score = 5;
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this.Def_Score = 5;
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this.Def_Score = 5;
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this.status = "normal";
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this.status = "normal";
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this.playerInside = new Client[0];
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this.timer = null;
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this.timer = null;
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}
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}
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@@ -86,6 +85,7 @@ namespace ReallifeGamemode.Server.Gangwar
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private void update()
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private void update()
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{
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{
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/*
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try
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try
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{
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{
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Client[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
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Client[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
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@@ -102,13 +102,12 @@ namespace ReallifeGamemode.Server.Gangwar
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i++;
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i++;
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}
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}
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}
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}
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/*
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if (owners.Length > attackers.Length)
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if (owners.Length > attackers.Length)
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this.Att_Score -= owners.Length - attackers.Length;
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this.Att_Score -= owners.Length - attackers.Length;
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if(owners.Length < attackers.Length)
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if(owners.Length < attackers.Length)
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this.Def_Score -= attackers.Length - owners.Length;
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this.Def_Score -= attackers.Length - owners.Length;
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*/
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*/
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foreach (Client gangwarPlayer in this.playerInGangwar)
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foreach (Client gangwarPlayer in this.playerInGangwar)
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{
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{
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gangwarPlayer.TriggerEvent("CLIENT:ScoreUpdate", JsonConvert.SerializeObject(this.Att_Score), JsonConvert.SerializeObject(this.Def_Score), JsonConvert.SerializeObject(this.TurfID));
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gangwarPlayer.TriggerEvent("CLIENT:ScoreUpdate", JsonConvert.SerializeObject(this.Att_Score), JsonConvert.SerializeObject(this.Def_Score), JsonConvert.SerializeObject(this.TurfID));
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}
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}
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