From af88a52e0d1ee1a8f874362386a28c4fe80cec7f Mon Sep 17 00:00:00 2001 From: VegaZ Date: Mon, 29 Mar 2021 20:51:47 +0200 Subject: [PATCH] Gangwar Fix #1 --- ReallifeGamemode.Client/util/Gangwar.ts | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/ReallifeGamemode.Client/util/Gangwar.ts b/ReallifeGamemode.Client/util/Gangwar.ts index e4d7412b..eccf2955 100644 --- a/ReallifeGamemode.Client/util/Gangwar.ts +++ b/ReallifeGamemode.Client/util/Gangwar.ts @@ -240,14 +240,14 @@ } self._status = "attack"; self.attacker = args[1]; - //self.blip.setFlashes(true); - //mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true); + self.blip.setFlashes(true); + mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true); return; } if (status == "normal") { self._status = "normal"; - //self.blip.setFlashes(false); - //mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); + self.blip.setFlashes(false); + mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); return; } if (status == "conquered") { @@ -255,8 +255,8 @@ self._status = "normal"; self.owner = args[0]; self.attacker = null; - //self.blip.setFlashes(false); - //mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); + self.blip.setFlashes(false); + mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); self.setColor(self.owner) self.blip.setColour(self.color)