Gangwar-System base Structure

This commit is contained in:
Lukas Moungos
2019-11-30 23:48:28 +01:00
parent a4303a1a01
commit af9a1b5c12
4 changed files with 114 additions and 20 deletions

View File

@@ -2986,6 +2986,39 @@ namespace ReallifeGamemode.Server.Commands
player.SendChatMessage("~m~Benutzung:~s~ /business [price] [Option]");
}
[Command("createturf", "~m~Benutzung:~s~ /createturf [radius]")]
public void CmdAdmCreateTurf(Client player, float option)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.TriggerEvent("ADMIN:CreateTurf", JsonConvert.SerializeObject(option));
}
[Command("setturf", "~m~Benutzung:~s~ /setturf (Name)")]
public void CmdAdmSetTurf(Client player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.TriggerEvent("ADMIN:SetTurf", name);
}
[Command("cancleturf", "~m~Benutzung:~s~ /cancleturf")]
public void CmdAdmCancleTurf(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Gangwar.Gangwar.loadClient(player);
}
#endregion
#region ALevel1338