diff --git a/ReallifeGamemode.Client/Interaction/factioninteraction.ts b/ReallifeGamemode.Client/Interaction/factioninteraction.ts index 1ec191fa..092e20af 100644 --- a/ReallifeGamemode.Client/Interaction/factioninteraction.ts +++ b/ReallifeGamemode.Client/Interaction/factioninteraction.ts @@ -227,9 +227,6 @@ export default function factionInteraction(globalData: IGlobalData) { mp.events.add("showMedicTasks", (type, taskList) => { - mp.gui.chat.push("zeuch kam an"); - mp.gui.chat.push("type = " + type.toString()); - tasks = JSON.parse(taskList); if (sorting === 0) { initTasks = tasks; diff --git a/ReallifeGamemode.Server/Factions/Medic/Medic.cs b/ReallifeGamemode.Server/Factions/Medic/Medic.cs index a1287fcb..c1357256 100644 --- a/ReallifeGamemode.Server/Factions/Medic/Medic.cs +++ b/ReallifeGamemode.Server/Factions/Medic/Medic.cs @@ -64,7 +64,6 @@ namespace ReallifeGamemode.Server.Factions.Medic [RemoteEvent("loadMedicTasks")] public void LoadMedicTasks(Player player, int type) { - ChatService.Broadcast("sende das zeuch jetzt rĂ¼ber amk"); switch (type) { case 0: