Change Money type from float to int
This commit is contained in:
@@ -1556,7 +1556,7 @@ namespace reallife_gamemode.Server.Commands
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}
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}
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[Command("setmoney")]
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[Command("setmoney")]
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public void SetPlayerMoney(Client player, string receiver, float amount)
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public void SetPlayerMoney(Client player, string receiver, int amount)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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{
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@@ -1580,7 +1580,7 @@ namespace reallife_gamemode.Server.Commands
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}
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}
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[Command("givemoney")]
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[Command("givemoney")]
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public void GivePlayerMoney(Client player, string receiver, float amount)
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public void GivePlayerMoney(Client player, string receiver, int amount)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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{
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@@ -1605,7 +1605,7 @@ namespace reallife_gamemode.Server.Commands
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//TODO
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//TODO
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[Command("fpay")]
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[Command("fpay")]
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public void FPay(Client player, string receiver, float amount)
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public void FPay(Client player, string receiver, int amount)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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{
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@@ -20,7 +20,7 @@ namespace reallife_gamemode.Server.Entities
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public int Id { get; set; }
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public int Id { get; set; }
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[StringLength(32)]
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[StringLength(32)]
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public string Name { get; set; }
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public string Name { get; set; }
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public float BankAccount { get; set; }
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public int BankAccount { get; set; }
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public bool StateOwned { get; set; }
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public bool StateOwned { get; set; }
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}
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}
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}
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}
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@@ -25,7 +25,7 @@ namespace reallife_gamemode.Server.Entities
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public string Bic { get; set; }
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public string Bic { get; set; }
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[StringLength(32)]
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[StringLength(32)]
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public string Iban { get; set; }
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public string Iban { get; set; }
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public float Balance { get; set; }
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public int Balance { get; set; }
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public bool Active { get; set; }
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public bool Active { get; set; }
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}
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}
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}
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}
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@@ -27,7 +27,7 @@ namespace reallife_gamemode.Server.Entities
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public VehicleHash Model { get; set; }
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public VehicleHash Model { get; set; }
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[StringLength(32)]
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[StringLength(32)]
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public string ModelName { get; set; }
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public string ModelName { get; set; }
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public float Price { get; set; }
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public int Price { get; set; }
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public float PositionX { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float PositionZ { get; set; }
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@@ -19,7 +19,7 @@ namespace reallife_gamemode.Server.Entities
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{
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{
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public class UserBankAccount
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public class UserBankAccount
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{
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{
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private float _balance;
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private int _balance;
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[Key]
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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@@ -31,7 +31,7 @@ namespace reallife_gamemode.Server.Entities
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public string Bic { get; set; }
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public string Bic { get; set; }
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[StringLength(32)]
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[StringLength(32)]
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public string Iban { get; set; }
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public string Iban { get; set; }
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public float Balance {
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public int Balance {
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get => _balance;
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get => _balance;
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set
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set
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{
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{
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@@ -20,14 +20,14 @@ namespace reallife_gamemode.Server.Logs
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[StringLength(32)]
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[StringLength(32)]
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public string Sender { get; set; }
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public string Sender { get; set; }
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public float SenderBalance { get; set; }
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public int SenderBalance { get; set; }
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public float MoneySent { get; set; }
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public int MoneySent { get; set; }
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[StringLength(32)]
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[StringLength(32)]
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public string Receiver { get; set; }
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public string Receiver { get; set; }
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public float ReceiverBalance { get; set; }
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public int ReceiverBalance { get; set; }
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public float NewSenderBalance { get; set; }
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public int NewSenderBalance { get; set; }
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public float NewReceiverBalance { get; set; }
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public int NewReceiverBalance { get; set; }
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public float Fee { get; set; }
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public int Fee { get; set; }
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[StringLength(32)]
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[StringLength(32)]
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public string Origin { get; set; }
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public string Origin { get; set; }
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[Timestamp]
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[Timestamp]
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@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Managers
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{
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{
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public class BankManager : Script
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public class BankManager : Script
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{
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{
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public static void TransferUserMoneyToUser(User sender, User receiver, float amount, string origin)
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public static void TransferUserMoneyToUser(User sender, User receiver, int amount, string origin)
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{
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{
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using (var transferMoney = new Model.DatabaseContext())
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using (var transferMoney = new Model.DatabaseContext())
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{
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{
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@@ -41,7 +41,7 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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}
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}
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public static void TransferUserMoneyToFaction(User sender, Faction receiver, float amount, string origin)
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public static void TransferUserMoneyToFaction(User sender, Faction receiver, int amount, string origin)
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{
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{
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using (var transferMoney = new Model.DatabaseContext())
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using (var transferMoney = new Model.DatabaseContext())
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{
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{
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@@ -65,7 +65,7 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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}
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}
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public static void TransferFactionMoneyToUser(Faction sender, User receiver, float amount, string origin)
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public static void TransferFactionMoneyToUser(Faction sender, User receiver, int amount, string origin)
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{
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{
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using (var transferMoney = new Model.DatabaseContext())
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using (var transferMoney = new Model.DatabaseContext())
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{
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{
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@@ -89,7 +89,7 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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}
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}
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public static void TransferFactionMoneyToFaction(Faction sender, Faction receiver, float amount, string origin)
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public static void TransferFactionMoneyToFaction(Faction sender, Faction receiver, int amount, string origin)
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{
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{
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using (var transferMoney = new Model.DatabaseContext())
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using (var transferMoney = new Model.DatabaseContext())
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{
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{
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