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@@ -198,11 +198,6 @@ namespace ReallifeGamemode.Server.Events
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//ChatService.SendMessage(player, "Debug7");
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//ChatService.SendMessage(player, "Debug7");
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player.ResetData("PilotenBase");
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player.ResetData("PilotenBase");
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job.StopJob(player);
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job.StopJob(player);
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if(player.HasData("Passager"))
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{
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player.TriggerEvent("CLIENT:stopFare");
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player.WarpOutOfVehicle();
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}
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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if (player.GetData<bool>("HatRoute") == true)
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if (player.GetData<bool>("HatRoute") == true)
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{
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{
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@@ -87,22 +87,12 @@ namespace ReallifeGamemode.Server.Job
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if (player.HasData("hasPassager"))
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if (player.HasData("hasPassager"))
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{
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{
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User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
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User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
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if(target.Handmoney <= 0)
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{
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player.SetData<bool>("hasPassager", false);
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player.SendNotification("~r~[Info] ~w~ Dein Kunde hat kein Geld mehr auf der Hand.");
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player.SendNotification("~r~[Info] ~w~ Dein Kunde hat kein Geld mehr auf der Hand.");
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if(player.HasData("Passager"))
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{
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player.SendNotification("~r~[Info] ~w~ Du hast kein Geld mehr auf der Hand.");
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player.TriggerEvent("CLIENT:stopFare");
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player.WarpOutOfVehicle();
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}
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}
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else {
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target.Handmoney -= amount;
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target.Handmoney -= amount;
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player.GetUser(dbContext).Wage += amount;
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player.GetUser(dbContext).Wage += amount;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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//target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney);
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//target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney);
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}
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}
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}
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}
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