Refactored inventory system
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@@ -12,8 +12,8 @@ using System.Text;
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namespace reallife_gamemode.Server.Inventory.Interfaces
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{
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public interface IDroppableItem : IUsableItem
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public interface IDroppableItem : IItem
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{
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void Drop(UserItem uItem, Client player, int amount);
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uint Object { get; }
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}
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}
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@@ -17,6 +17,5 @@ namespace reallife_gamemode.Server.Inventory.Interfaces
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string Description { get; }
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int Gewicht { get; }
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string Einheit { get; }
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uint Object { get; }
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}
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}
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@@ -14,6 +14,6 @@ namespace reallife_gamemode.Server.Inventory.Interfaces
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{
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public interface IUsableItem : IItem
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{
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void Use(UserItem uItem, Client player);
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void Use(UserItem uItem);
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}
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}
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@@ -11,7 +11,7 @@ using System.Text;
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Cheeseburger : DropItem
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public class Cheeseburger : FoodItem
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{
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public override int Id => 2;
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public override string Name => "Cheeseburger";
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@@ -11,7 +11,7 @@ using System.Text;
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Chickenburger : DropItem, FoodItem
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public class Chickenburger : FoodItem
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{
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public override int Id => 3;
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public override string Name => "Chickenburger";
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@@ -19,9 +19,17 @@ namespace reallife_gamemode.Server.Inventory.Items
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public void Use(UserItem uItem, Client player)
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public void Use(UserItem uItem)
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{
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player.Health += HpAmount;
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Client player = uItem.GetUser().GetClient();
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int amountToAdd = HpAmount;
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if(player.Health + amountToAdd > 100)
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{
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amountToAdd = 100 - player.Health;
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}
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player.Health += amountToAdd;
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player.SendNotification("Du hast ein/einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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}
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@@ -11,7 +11,7 @@ using System.Text;
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Hamburger : DropItem
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public class Hamburger : FoodItem
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{
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public override int Id => 1;
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public override string Name => "Hamburger";
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@@ -11,14 +11,13 @@ using System.Text;
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Holz : DropItem
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public class Holz : IDroppableItem
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{
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public override int Id => 4;
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public override string Name => "Holz";
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public override string Description => "Ich und mein Holz.";
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public override int Gewicht => 1000;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 1805779401;
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public int Id => 4;
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public string Name => "Holz";
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public string Description => "Ich und mein Holz.";
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public int Gewicht => 1000;
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public string Einheit => "g";
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public uint Object => 1805779401;
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}
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}
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