Refactored inventory system
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@@ -11,7 +11,7 @@ using System.Text;
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Chickenburger : DropItem, FoodItem
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public class Chickenburger : FoodItem
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{
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public override int Id => 3;
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public override string Name => "Chickenburger";
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