Refactored inventory system

This commit is contained in:
hydrant
2018-12-19 21:14:36 +01:00
parent 98d6ecb01a
commit b16ed270c2
11 changed files with 43 additions and 29 deletions

View File

@@ -226,21 +226,19 @@ namespace reallife_gamemode.Server.Managers
using (var context = new DatabaseContext())
{
UserItem fItem = context.UserItems.FirstOrDefault(j => j.Id == int.Parse(itemId));
IItem iItem = InventoryManager.GetItemById(fItem.ItemId);
List<UserItem> itemList = player.GetUser().GetItems();
UserItem userItem = itemList.FirstOrDefault(i => i.ItemId == iItem.Id);
IItem iItem = GetItemById(fItem.ItemId);
switch (type)
{
case "use":
case "use":
player.SendChatMessage("use item: " + iItem.Name);
if (iItem == null)
{
player.SendChatMessage("Dieses Essen existiert nicht.");
return;
}
if (userItem == null)
if (fItem == null)
{
player.SendChatMessage("Du hast dieses Item nicht");
return;
@@ -248,9 +246,10 @@ namespace reallife_gamemode.Server.Managers
if (iItem is IUsableItem usableItemObj)
{
usableItemObj.Use(userItem, player);
usableItemObj.Use(fItem);
player.TriggerEvent("removeItem", itemId, amount);
}
else player.SendChatMessage("not useable");
break;
case "drop":
@@ -260,17 +259,18 @@ namespace reallife_gamemode.Server.Managers
return;
}
if (userItem == null)
if (fItem == null)
{
player.SendChatMessage("Du hast dieses Item nicht");
return;
}
if (iItem is IUsableItem usableItemObj2)
if (iItem is IDroppableItem usableItemObj2)
{
Random r = new Random();
//fItem.Amount -= amount;
usableItemObj2.Drop(userItem, player);
NAPI.Object.CreateObject(3777723516, new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8), new Vector3(0, 0, r.Next(0, 360)), 0);
NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.6), 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
fItem.Amount -= amount;
player.TriggerEvent("removeItem", itemId, amount);
}
break;