try something
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@@ -66,4 +66,13 @@ export default function (globalData: IGlobalData): void {
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loginCam.setActive(false);
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loginCam.setActive(false);
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mp.game.cam.renderScriptCams(false, false, 0, true, false);
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mp.game.cam.renderScriptCams(false, false, 0, true, false);
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});
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});
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mp.events.add('SetNametagColor',(faction: string) => {
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mp.nametags.set({
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color: [73, 137, 0, 255],
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});
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});
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}
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}
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@@ -261,9 +261,9 @@
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self.attacker = null;
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self.attacker = null;
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//self.blip.setFlashes(false);
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//self.blip.setFlashes(false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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self.blip.destroy();
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//self.setColor(self.owner)
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self.setColor(self.owner);
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//self.blip.setColour(self.color)
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self.blip.setColour(self.color);
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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self.setLeaderColShape();
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self.setLeaderColShape();
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return;
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return;
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@@ -63,6 +63,7 @@ namespace ReallifeGamemode.Server.Events
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player.SetData("duty", false);
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player.SetData("duty", false);
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player.SetData("Adminduty", false);
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player.SetData("Adminduty", false);
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player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
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player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
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player.TriggerEvent("SetNametagColor");
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Gangwar.Gangwar.loadPlayer(player);
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Gangwar.Gangwar.loadPlayer(player);
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if (user.FactionLeader)
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if (user.FactionLeader)
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{
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{
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