add repair at tuningmenu and fix Medic anzeige wenn tot im Fahrzeug
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@@ -80,7 +80,7 @@ export default function deathScreen() {
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var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
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if (deathSeconds >= 0) {
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mp.game.graphics.set2dLayer(2);
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mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236);
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mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.5, 0.1, 0.1, 0, 255, 255, 255, 236);
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mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
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{
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font: 7,
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@@ -89,7 +89,7 @@ export default function deathScreen() {
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outline: true,
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centre: false
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});
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mp.game.graphics.drawText(medicString, [0.5, 0.975],
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mp.game.graphics.drawText(medicString, [0.5, 0.945],
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{
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font: 4,
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color: [255, 255, 255, 255],
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@@ -9,6 +9,7 @@ const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const Color = NativeUI.Color;
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import vehicleColors from './colors';
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@@ -170,6 +171,11 @@ export default function tuning(globalData: IGlobalData) {
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mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50), null, null);
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var repairItem = new UIMenuItem("Fahrzeug reparieren");
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mainMenu.AddItem(repairItem);
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repairItem.BackColor = new Color(94, 94, 94);
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repairItem.HighlightedBackColor = new Color(105, 105, 105);
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var currentMod = new Array<number>();
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var currentActiveModItem = new Array<NativeUI.UIMenuItem>();
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@@ -284,6 +290,14 @@ export default function tuning(globalData: IGlobalData) {
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});
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});
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mainMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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if (item === repairItem) {
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mp.events.callRemote("repairVehicle");
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};
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});
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mainMenu.Visible = true;
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mainMenu.MenuClose.on(() => {
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