Try fixing veh sync issue

This commit is contained in:
hydrant
2018-12-16 12:27:08 +01:00
parent df58d50941
commit b385883379

View File

@@ -202,6 +202,7 @@ namespace reallife_gamemode.Server.Util
if (data == default(VehicleSyncData))
data = new VehicleSyncData();
status = !status;
data.Engine = status;
UpdateVehicleSyncData(veh, data);
NAPI.ClientEvent.TriggerClientEventInDimension(veh.Dimension, "VehStream_SetEngineStatus", veh, status);