Try fixing veh sync issue
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@@ -202,6 +202,7 @@ namespace reallife_gamemode.Server.Util
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if (data == default(VehicleSyncData))
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data = new VehicleSyncData();
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status = !status;
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data.Engine = status;
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UpdateVehicleSyncData(veh, data);
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NAPI.ClientEvent.TriggerClientEventInDimension(veh.Dimension, "VehStream_SetEngineStatus", veh, status);
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