/flip auch außerhalb

This commit is contained in:
hydrant
2021-05-09 21:09:16 +02:00
parent da2fc02087
commit b3bb49a020

View File

@@ -686,23 +686,33 @@ namespace ReallifeGamemode.Server.Commands
else player.SafeTeleport(player.GetData<Vector3>("mark"));
}
[Command("flip", "")]
[Command("flip", "~m~Benutzung:~s~ /flip")]
public void CmdAdminFlip(Player player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Vehicle vehToFlip = null;
if (player.IsInVehicle)
{
player.Vehicle.Rotation = new Vector3(0.0, 0.0, player.Vehicle.Rotation.Z);
vehToFlip = player.Vehicle;
}
else
{
player.SendChatMessage("~r~Du befindest dich in keinem Fahrzeug!");
vehToFlip = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).OrderBy(v => v.Position.DistanceTo(player.Position)).FirstOrDefault();
}
if (vehToFlip == null)
{
ChatService.ErrorMessage(player, "Es wurde kein Fahrzeug zum Flippen gefunden");
return;
}
vehToFlip.Rotation = new Vector3(0, 0, vehToFlip.Rotation.Z);
}
[Command("up", "~m~Benutzung: ~s~/up [Wert]")]