added pilot job
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@@ -8,12 +8,18 @@ export default function checkpointHandle(globalData: GlobalData) {
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var Player;
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var activeCheckpoint;
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var inCheckpoint = false;
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var delay;
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var delayCounter;
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var markerID;
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mp.events.add('setCheckPoint', (position, player) => {
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mp.events.add('setCheckPoint', (position, player, nDelay, nMarkerID) => {
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inCheckpoint = false;
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posCp = position;
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Player = player;
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activeCheckpoint = mp.markers.new(1, posCp, 3.0, {
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delay = nDelay;
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markerID = nMarkerID;
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delayCounter = 0;
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activeCheckpoint = mp.markers.new(markerID, posCp, 3.0, {
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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@@ -26,15 +32,25 @@ export default function checkpointHandle(globalData: GlobalData) {
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function myTimer() {
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let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.position.x, Player.position.y, 0, posCp.x, posCp.y, 0, false);
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if (dist <= 2 && !inCheckpoint) {
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//mp.gui.chat.push("delay: " + delay + " | delayCounter: " + delayCounter);
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if (dist <= 2) {
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mp.game.audio.playSoundFrontend(1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true);
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if (!inCheckpoint) {
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mp.gui.chat.push("Warte nun " + delay / 1000 + " Sekunden");
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}
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inCheckpoint = true;
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activeCheckpoint.visible = false;
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clearInterval(myVar);
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mp.events.callRemote("playerInCheckpoint");
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if (delayCounter >= delay) {
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activeCheckpoint.visible = false;
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clearInterval(myVar);
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mp.events.callRemote("playerInCheckpoint");
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} else {
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delayCounter += 100;
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}
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} else if (dist > 2) {
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inCheckpoint = false;
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delayCounter = 0;
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}
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}
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}
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