added pilot job
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@@ -15,9 +15,9 @@ namespace ReallifeGamemode.Server.Util
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public class CheckPointHandle : Script
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{
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public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
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public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps)
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public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID)
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{
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CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps);
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CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID);
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listHandle.Add(playerHandle);
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playerHandle.StartRoute();
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@@ -55,21 +55,25 @@ namespace ReallifeGamemode.Server.Util
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{
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public IEnumerable<Vector3> list = new List<Vector3>();
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public Client player;
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public int delay = 0;
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public int markerID;
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Vector3 checkPoint;
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bool done;
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int checkPointsDone = 0;
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public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList)
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public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID)
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{
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this.player = nPlayer;
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this.list = nList;
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this.delay = nDelay;
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this.markerID = nMarkerID;
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}
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public void StartRoute()
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{
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player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player);
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player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, this.delay, this.markerID);
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}
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public void NextCheckpoint()
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{
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@@ -77,7 +81,7 @@ namespace ReallifeGamemode.Server.Util
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if (this.list.Count() > checkPointsDone)
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{
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Vector3 nextCp = list.ElementAt(checkPointsDone);
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this.player.TriggerEvent("setCheckPoint", nextCp, player);
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this.player.TriggerEvent("setCheckPoint", nextCp, player, this.delay, this.markerID);
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}
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if (this.list.Count() == checkPointsDone)
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{
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