added pilot job
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@@ -38,6 +38,7 @@ export default function busRouteList(globalData: GlobalData) {
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routeMenu.AddItem(sendItem);
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routeMenu.AddItem(cancelItem);
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routeMenu.Visible = true;
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routeText = "Kurz 1";
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routeMenu.ListChange.on((item, index) => {
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switch (item.Text) {
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@@ -8,12 +8,18 @@ export default function checkpointHandle(globalData: GlobalData) {
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var Player;
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var activeCheckpoint;
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var inCheckpoint = false;
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var delay;
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var delayCounter;
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var markerID;
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mp.events.add('setCheckPoint', (position, player) => {
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mp.events.add('setCheckPoint', (position, player, nDelay, nMarkerID) => {
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inCheckpoint = false;
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posCp = position;
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Player = player;
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activeCheckpoint = mp.markers.new(1, posCp, 3.0, {
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delay = nDelay;
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markerID = nMarkerID;
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delayCounter = 0;
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activeCheckpoint = mp.markers.new(markerID, posCp, 3.0, {
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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@@ -26,15 +32,25 @@ export default function checkpointHandle(globalData: GlobalData) {
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function myTimer() {
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let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.position.x, Player.position.y, 0, posCp.x, posCp.y, 0, false);
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if (dist <= 2 && !inCheckpoint) {
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//mp.gui.chat.push("delay: " + delay + " | delayCounter: " + delayCounter);
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if (dist <= 2) {
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mp.game.audio.playSoundFrontend(1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true);
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if (!inCheckpoint) {
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mp.gui.chat.push("Warte nun " + delay / 1000 + " Sekunden");
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}
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inCheckpoint = true;
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activeCheckpoint.visible = false;
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clearInterval(myVar);
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mp.events.callRemote("playerInCheckpoint");
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if (delayCounter >= delay) {
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activeCheckpoint.visible = false;
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clearInterval(myVar);
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mp.events.callRemote("playerInCheckpoint");
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} else {
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delayCounter += 100;
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}
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} else if (dist > 2) {
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inCheckpoint = false;
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delayCounter = 0;
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}
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}
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}
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@@ -60,10 +60,10 @@ namespace ReallifeGamemode.Server.Job
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{
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if (type == "Kurz 1")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1);
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CheckPointHandle.StartCheckPointRoute(player, Route1, 3000, 1);
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} else if (type == "Kurz 2")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2);
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CheckPointHandle.StartCheckPointRoute(player, Route2, 3000, 1);
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}
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}
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@@ -1,6 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Util;
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using Newtonsoft.Json;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Job
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{
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@@ -11,5 +16,24 @@ namespace ReallifeGamemode.Server.Job
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public override string Name => "Pilot";
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public override bool NeedVehicleToStart => true;
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private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
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{
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new Vector3(-1059.862, -3100.353, 13.94444),
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new Vector3(1690.651, 3246.769, 40.87084),
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new Vector3(-2376.512, 3063.054, 32.82592),
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new Vector3(2056.1, 4774.556, 4106039),
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new Vector3(-1059.862, -3100.353, 13.94444),
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}.AsReadOnly();
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public PilotJob()
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{
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JobStart += PilotJob_JobStart;
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}
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private void PilotJob_JobStart(Client player)
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6);
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}
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}
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}
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@@ -15,9 +15,9 @@ namespace ReallifeGamemode.Server.Util
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public class CheckPointHandle : Script
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{
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public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
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public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps)
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public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID)
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{
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CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps);
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CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID);
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listHandle.Add(playerHandle);
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playerHandle.StartRoute();
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@@ -55,21 +55,25 @@ namespace ReallifeGamemode.Server.Util
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{
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public IEnumerable<Vector3> list = new List<Vector3>();
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public Client player;
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public int delay = 0;
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public int markerID;
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Vector3 checkPoint;
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bool done;
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int checkPointsDone = 0;
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public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList)
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public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID)
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{
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this.player = nPlayer;
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this.list = nList;
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this.delay = nDelay;
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this.markerID = nMarkerID;
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}
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public void StartRoute()
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{
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player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player);
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player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, this.delay, this.markerID);
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}
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public void NextCheckpoint()
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{
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@@ -77,7 +81,7 @@ namespace ReallifeGamemode.Server.Util
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if (this.list.Count() > checkPointsDone)
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{
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Vector3 nextCp = list.ElementAt(checkPointsDone);
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this.player.TriggerEvent("setCheckPoint", nextCp, player);
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this.player.TriggerEvent("setCheckPoint", nextCp, player, this.delay, this.markerID);
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}
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if (this.list.Count() == checkPointsDone)
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{
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