payday frakgeld geht brrrrr
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@@ -81,9 +81,17 @@ namespace ReallifeGamemode.Server.Finance
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int healthInsurance = (int)(user.BankAccount.Balance * 0.001);
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int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp - rentalFees - healthInsurance;
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Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount, rentalFees, healthInsurance);
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int? factionMoney = null;
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if (user.Faction != null && user.FactionRank != null)
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{
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factionMoney = user.FactionRank.Order * 1000;
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}
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int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp - rentalFees - healthInsurance + (factionMoney ?? 0);
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Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount, rentalFees, healthInsurance, factionMoney);
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Paychecks[user.Id] = paycheck;
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ReleasePayDay(client, paycheck);
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}
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@@ -37,7 +37,10 @@ namespace ReallifeGamemode.Server.Finance
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[JsonProperty("healthInsurance")]
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public int HealthInsurance { get; set; } = 0;
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public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance)
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[JsonProperty("factionMoney")]
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public int? FactionMoney { get; set; } = 0;
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public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance, int? FactionMoney)
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{
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this.FinancialHelp = FinancialHelp;
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this.FinancialInterest = FinancialInterest;
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@@ -47,6 +50,7 @@ namespace ReallifeGamemode.Server.Finance
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this.Amount = Amount;
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this.RentalFees = RentalFees;
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this.HealthInsurance = HealthInsurance;
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this.FactionMoney = FactionMoney;
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}
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}
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}
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