diff --git a/ReallifeGamemode.Client/util/animationSync.ts b/ReallifeGamemode.Client/util/animationSync.ts index e83c9557..d2127836 100644 --- a/ReallifeGamemode.Client/util/animationSync.ts +++ b/ReallifeGamemode.Client/util/animationSync.ts @@ -55,11 +55,11 @@ export default function animationSync() { let index = mp.game.joaat(player.animationData.name); let currentAnim = animationSyncData.animations[index]; - let { id, name, animDict, animName, playOnStream, loop, flag } = currentAnim; + let { id, name, animDict, animName, duration, loop, flag } = currentAnim; if (player.animationData.loop && !player.isPlayingAnim(animDict, animName, 3)) { loadAnimDict(animDict, function () { - mp.players.exists(player) && 0 !== player.handle && player.taskPlayAnim(animDict, animName, 8, 1, -1, parseInt(flag), 0, !1, !1, !1) + mp.players.exists(player) && 0 !== player.handle && player.taskPlayAnim(animDict, animName, 8, 1, duration, parseInt(flag), 0, !1, !1, !1) }); } });