Add duty System and Duty Cloth

This commit is contained in:
VegaZ
2018-11-14 19:00:31 +01:00
parent f02ad2b93d
commit b4df50215d
17 changed files with 371 additions and 45 deletions

View File

@@ -4,7 +4,9 @@ using System.Text;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Managers;
using reallife_gamemode.Server.Saves;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Key (Key.cs)
@@ -27,7 +29,46 @@ namespace reallife_gamemode.Server.Events
player.SendNotification("~y~Blip~s~ erstellt!", false);
}
}
[RemoteEvent("keyPress:E")]
public void KeyPressE(Client player)
{
var user = player.GetUser();
if (user?.FactionId != null)
{
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
{
var nameTagColor = new Color(0, 0, 0);
var factionId = user.FactionId;
if (player.GetData("duty") == false)
{
player.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if (player.GetUser().FactionId == 2) //Fire Department
{
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
}
switch (factionId)
{
//LSPD
case 1:
nameTagColor = new Color(28, 134, 238);
break;
}
player.NametagColor = nameTagColor;
}
else
{
player.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
player.NametagColor = new Color(255, 255, 255);
}
}
}
}
[RemoteEvent("keyPress:I")]
public void KeyPressI(Client player)
{
@@ -45,6 +86,46 @@ namespace reallife_gamemode.Server.Events
}
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
}
[RemoteEvent("keyPress:K")]
public void KeyPressK(Client player)
{
var user = player.GetUser();
if (user?.FactionId != null)
{
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
{
int[] hats;
int[] tops;
int[] legs;
int[] shoes;
if(user.GetCharacter().Gender == false) //Wenn männlich
{
hats = new int[] { -1, 5, 12, 39, 46, 123, 124, 125};
tops = new int[] { -1, 55, 26};
legs = new int[] { -1, 24, 28 };
shoes = new int[] { -1, 24, 25};
}
else
{
hats = new int[] { -1, 12, 38, 45, 122, 123, 124 };
tops = new int[] { -1, 48, 43 };
legs = new int[] { -1, 34, 37, 102 };
shoes = new int[] { -1, 24, 25 };
}
player.TriggerEvent("showDutyClothMenu", hats, tops, legs, shoes);
}
}
}
[RemoteEvent("keyPress:L")]
public void KeyPressL(Client player)
{
DoorManager.ChangeDoorState(player);
}
[RemoteEvent("keyPress:N")]
public void KeyPressN(Client player)
{
@@ -60,6 +141,6 @@ namespace reallife_gamemode.Server.Events
{
player.Seatbelt = !player.Seatbelt;
}
}
}
}
}