Add duty System and Duty Cloth
This commit is contained in:
44
Client/Player/dutycloth.js
Normal file
44
Client/Player/dutycloth.js
Normal file
@@ -0,0 +1,44 @@
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/**
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* @overview Life of German Reallife - Player DutyClothes dutyclothes.js
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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var hats;
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var tops;
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var legs;
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var shoes;
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var dutyMenu;
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let saveItem = new UIMenuItem("Speichern", "Speichert deine Dienstkleidung");
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saveItem.BackColor = new Color(13, 71, 161);
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saveItem.HighlightedBackColor = new Color(25, 118, 210);
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//Cloth Menu
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mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => {
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mp.gui.chat.activate(false);
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hats = hatsArr;
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tops = topsArr;
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legs = legsArr;
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shoes = shoesArr;
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dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(50, 50));
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dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats)));
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dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
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dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs)));
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dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
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dutyMenu.AddItem(saveItem);
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dutyMenu.Visible = true;
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});
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@@ -17,7 +17,7 @@ mp.keys.bind(0x0D, false, function () {
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});
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});
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//F7
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//F7 //Unshowalles
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mp.keys.bind(0x76, false, function () {
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mp.keys.bind(0x76, false, function () {
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if (showGui === true) {
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if (showGui === true) {
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showGui = false;
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showGui = false;
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@@ -28,13 +28,20 @@ mp.keys.bind(0x76, false, function () {
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}
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}
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});
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});
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//NUM2
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//NUM2 //Save Blips in Edit Mode
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mp.keys.bind(0x62, false, function () {
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mp.keys.bind(0x62, false, function () {
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mp.events.callRemote("keyPress:NUM2");
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mp.events.callRemote("keyPress:NUM2");
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});
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});
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//E
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mp.keys.bind(0x45, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:E");
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}
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});
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//I
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//I //Spielerliste
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mp.keys.bind(0x49, false, function () {
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mp.keys.bind(0x49, false, function () {
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if (!chat) {
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if (!chat) {
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mp.events.callRemote("keyPress:I");
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mp.events.callRemote("keyPress:I");
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@@ -42,12 +49,21 @@ mp.keys.bind(0x49, false, function () {
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}
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}
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});
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});
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//L
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//K //Dienstkleidung
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mp.keys.bind(0x4C, false, function () {
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mp.keys.bind(0x4B, false, function () {
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mp.events.callRemote("ChangeDoorState");
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if (!chat) {
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mp.events.callRemote("keyPress:K");
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}
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});
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});
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//N
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//L //Türen auf / zuschließen
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mp.keys.bind(0x4C, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:L");
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}
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});
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//N //Motor Starten
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mp.keys.bind(0x4E, false, function () {
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mp.keys.bind(0x4E, false, function () {
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if (!chat) {
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if (!chat) {
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mp.events.callRemote("keyPress:N");
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mp.events.callRemote("keyPress:N");
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@@ -61,9 +77,10 @@ mp.keys.bind(0x54, false, function () {
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}
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}
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});
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});
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//X
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//X //Anschnallen
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mp.keys.bind(0x58, false, function () {
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mp.keys.bind(0x58, false, function () {
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if (!chat) {
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if (!chat) {
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mp.events.callRemote("keyPress:X");
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mp.events.callRemote("keyPress:X");
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}
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}
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});
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});
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@@ -12,6 +12,7 @@ let globalData = {
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require('./CharCreator/index.js');
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require('./CharCreator/index.js');
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require('./FactionManagement/main.js');
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require('./FactionManagement/main.js');
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require('./FactionManagement/duty.js');
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require('./DoorManager/doormanager.js');
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require('./DoorManager/doormanager.js');
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@@ -22,6 +23,7 @@ require('./Gui/playerlist.js');
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require('./Login/main.js');
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require('./Login/main.js');
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require('./Player/dutycloth.js');
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require('./Player/keys.js');
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require('./Player/keys.js');
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require('./Save/main.js');
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require('./Save/main.js');
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2
Main.cs
2
Main.cs
@@ -30,14 +30,12 @@ namespace reallife_gamemode
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NAPI.Server.SetAutoSpawnOnConnect(false);
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NAPI.Server.SetAutoSpawnOnConnect(false);
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NAPI.Server.SetAutoRespawnAfterDeath(false);
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NAPI.Server.SetAutoRespawnAfterDeath(false);
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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NAPI.Data.SetWorldData("policeDoors", false);
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TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5));
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TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5));
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using (var context = new DatabaseContext())
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using (var context = new DatabaseContext())
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{
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{
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context.Bans.FirstOrDefault();
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context.Bans.FirstOrDefault();
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context.Factions.FirstOrDefault();
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context.Factions.FirstOrDefault();
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context.Users.FirstOrDefault();
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context.Users.FirstOrDefault();
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context.SaveChanges();
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context.SaveChanges();
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@@ -1,10 +1,4 @@
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using System;
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using Microsoft.EntityFrameworkCore;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Configuration;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.Extensions.Configuration;
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/**
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/**
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* @overview Life of German Reallife - DatabaseContext.cs
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* @overview Life of German Reallife - DatabaseContext.cs
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@@ -37,11 +31,16 @@ namespace reallife_gamemode.Model
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}
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}
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//User
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//User
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public DbSet<Server.Entities.Ban> Bans { get; set; }
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public DbSet<Server.Entities.Character> Characters { get; set; }
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public DbSet<Server.Entities.CharacterCloth> CharacterClothes { get; set; }
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public DbSet<Server.Entities.CharacterProp> CharacterProps { get; set; }
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public DbSet<Server.Entities.DutyCloth> DutyClothes { get; set; }
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public DbSet<Server.Entities.DutyProp> DutyProps { get; set; }
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public DbSet<Server.Entities.User> Users { get; set; }
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public DbSet<Server.Entities.User> Users { get; set; }
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public DbSet<Server.Entities.UserVehicle> UserVehicles { get; set; }
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public DbSet<Server.Entities.UserVehicle> UserVehicles { get; set; }
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public DbSet<Server.Entities.UserBankAccount> UserBankAccounts { get; set; }
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public DbSet<Server.Entities.UserBankAccount> UserBankAccounts { get; set; }
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public DbSet<Server.Entities.Ban> Bans { get; set; }
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public DbSet<Server.Entities.Character> Characters { get; set; }
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//Faction
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//Faction
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public DbSet<Server.Entities.Faction> Factions { get; set; }
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public DbSet<Server.Entities.Faction> Factions { get; set; }
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@@ -239,27 +239,7 @@ namespace reallife_gamemode.Server.Commands
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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public void CmdFactionDuty(Client player)
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public void CmdFactionDuty(Client player)
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{
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{
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if (player.GetUser()?.FactionId == null)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if(player.GetData("duty") != true)
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{
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player.SetData("duty", true);
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player.SendNotification("Du bist nun ~g~im Dienst.");
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if(player.GetUser().FactionId == 2)
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{
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
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}
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}
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else
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{
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player.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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}
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}
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}
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#endregion
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#endregion
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}
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}
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25
Server/Entities/CharacterCloth.cs
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25
Server/Entities/CharacterCloth.cs
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@@ -0,0 +1,25 @@
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Entities CharacterCloth CharacterCloth.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class CharacterCloth
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int UserId { get; set; }
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public User User { get; set; }
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public int ComponentId { get; set; }
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public int? Drawable { get; set; }
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}
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}
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25
Server/Entities/CharacterProp.cs
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25
Server/Entities/CharacterProp.cs
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@@ -0,0 +1,25 @@
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Entities CharacterProp CharacterProp.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class CharacterProp
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int UserId { get; set; }
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public User User { get; set; }
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public int PropId { get; set; }
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public int? Drawable { get; set; }
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}
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}
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28
Server/Entities/DutyCloth.cs
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28
Server/Entities/DutyCloth.cs
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities DutyCloth DutyCloth.cs
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* @author VegaZ
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|
* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class DutyCloth
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("Faction")]
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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public int ComponentId { get; set; }
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public int Drawable { get; set; }
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}
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}
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28
Server/Entities/DutyProp.cs
Normal file
28
Server/Entities/DutyProp.cs
Normal file
@@ -0,0 +1,28 @@
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|
using System;
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using System.Collections.Generic;
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|
using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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|
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/**
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* @overview Life of German Reallife - Entities DutyProp DutyProp.cs
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|
* @author VegaZ
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|
* @copyright (c) 2008 - 2018 Life of German
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|
*/
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namespace reallife_gamemode.Server.Entities
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{
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public class DutyProp
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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|
public int Id { get; set; }
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|
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||||||
|
[ForeignKey("Faction")]
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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|
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public int PropId { get; set; }
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public int Drawable { get; set; }
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|
}
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}
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@@ -4,7 +4,9 @@ using System.Text;
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using GTANetworkAPI;
|
using GTANetworkAPI;
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using Newtonsoft.Json;
|
using Newtonsoft.Json;
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using reallife_gamemode.Server.Extensions;
|
using reallife_gamemode.Server.Extensions;
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|
using reallife_gamemode.Server.Managers;
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using reallife_gamemode.Server.Saves;
|
using reallife_gamemode.Server.Saves;
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using reallife_gamemode.Server.Services;
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using reallife_gamemode.Server.Util;
|
using reallife_gamemode.Server.Util;
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||||||
/**
|
/**
|
||||||
* @overview Life of German Reallife - Event Key (Key.cs)
|
* @overview Life of German Reallife - Event Key (Key.cs)
|
||||||
@@ -27,7 +29,46 @@ namespace reallife_gamemode.Server.Events
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player.SendNotification("~y~Blip~s~ erstellt!", false);
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player.SendNotification("~y~Blip~s~ erstellt!", false);
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}
|
}
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}
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}
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[RemoteEvent("keyPress:E")]
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public void KeyPressE(Client player)
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|
{
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var user = player.GetUser();
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if (user?.FactionId != null)
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{
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DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
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if (nearest == null) return;
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if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
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{
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var nameTagColor = new Color(0, 0, 0);
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var factionId = user.FactionId;
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|
|
||||||
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if (player.GetData("duty") == false)
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|
{
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||||||
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player.SetData("duty", true);
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|
player.SendNotification("Du bist nun ~g~im Dienst.");
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if (player.GetUser().FactionId == 2) //Fire Department
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||||||
|
{
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||||||
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
|
||||||
|
}
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||||||
|
switch (factionId)
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||||||
|
{
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||||||
|
//LSPD
|
||||||
|
case 1:
|
||||||
|
nameTagColor = new Color(28, 134, 238);
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||||||
|
break;
|
||||||
|
}
|
||||||
|
player.NametagColor = nameTagColor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.SetData("duty", false);
|
||||||
|
player.SendNotification("Du bist nun ~r~außer Dienst.");
|
||||||
|
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
|
||||||
|
player.NametagColor = new Color(255, 255, 255);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
[RemoteEvent("keyPress:I")]
|
[RemoteEvent("keyPress:I")]
|
||||||
public void KeyPressI(Client player)
|
public void KeyPressI(Client player)
|
||||||
{
|
{
|
||||||
@@ -45,6 +86,46 @@ namespace reallife_gamemode.Server.Events
|
|||||||
}
|
}
|
||||||
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
|
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
|
||||||
}
|
}
|
||||||
|
[RemoteEvent("keyPress:K")]
|
||||||
|
public void KeyPressK(Client player)
|
||||||
|
{
|
||||||
|
var user = player.GetUser();
|
||||||
|
if (user?.FactionId != null)
|
||||||
|
{
|
||||||
|
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
|
||||||
|
if (nearest == null) return;
|
||||||
|
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
|
||||||
|
{
|
||||||
|
int[] hats;
|
||||||
|
int[] tops;
|
||||||
|
int[] legs;
|
||||||
|
int[] shoes;
|
||||||
|
|
||||||
|
if(user.GetCharacter().Gender == false) //Wenn männlich
|
||||||
|
{
|
||||||
|
hats = new int[] { -1, 5, 12, 39, 46, 123, 124, 125};
|
||||||
|
tops = new int[] { -1, 55, 26};
|
||||||
|
legs = new int[] { -1, 24, 28 };
|
||||||
|
shoes = new int[] { -1, 24, 25};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
hats = new int[] { -1, 12, 38, 45, 122, 123, 124 };
|
||||||
|
tops = new int[] { -1, 48, 43 };
|
||||||
|
legs = new int[] { -1, 34, 37, 102 };
|
||||||
|
shoes = new int[] { -1, 24, 25 };
|
||||||
|
}
|
||||||
|
|
||||||
|
player.TriggerEvent("showDutyClothMenu", hats, tops, legs, shoes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
[RemoteEvent("keyPress:L")]
|
||||||
|
public void KeyPressL(Client player)
|
||||||
|
{
|
||||||
|
DoorManager.ChangeDoorState(player);
|
||||||
|
}
|
||||||
[RemoteEvent("keyPress:N")]
|
[RemoteEvent("keyPress:N")]
|
||||||
public void KeyPressN(Client player)
|
public void KeyPressN(Client player)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -42,6 +42,21 @@ namespace reallife_gamemode.Server.Extensions
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Character GetCharacter(this User user, DatabaseContext context = null)
|
||||||
|
{
|
||||||
|
if (context == null)
|
||||||
|
{
|
||||||
|
using (context = new DatabaseContext())
|
||||||
|
{
|
||||||
|
return context.Characters.FirstOrDefault(u => u.UserId == user.Id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return context.Characters.FirstOrDefault(u => u.UserId == user.Id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gibt zurück, ob ein Client eingeloggt ist
|
/// Gibt zurück, ob ein Client eingeloggt ist
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -17,8 +17,7 @@ namespace reallife_gamemode.Server.Managers
|
|||||||
{
|
{
|
||||||
public class DoorManager : Script
|
public class DoorManager : Script
|
||||||
{
|
{
|
||||||
[RemoteEvent("ChangeDoorState")]
|
public static void ChangeDoorState(Client player)
|
||||||
public void ChangeDoorState(Client player)
|
|
||||||
{
|
{
|
||||||
List<Door> NearDoors = new List<Door>();
|
List<Door> NearDoors = new List<Door>();
|
||||||
var user = player.GetUser();
|
var user = player.GetUser();
|
||||||
|
|||||||
41
Server/Managers/PositionManager.cs
Normal file
41
Server/Managers/PositionManager.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using GTANetworkAPI;
|
||||||
|
using reallife_gamemode.Server.Entities;
|
||||||
|
|
||||||
|
namespace reallife_gamemode.Server.Managers
|
||||||
|
{
|
||||||
|
public class PositionManager : Script
|
||||||
|
{
|
||||||
|
public static List<DutyPoint> DutyPoints = new List<DutyPoint>();
|
||||||
|
public static List<ColShape> DutyColShapes = new List<ColShape>();
|
||||||
|
|
||||||
|
[ServerEvent(Event.ResourceStart)]
|
||||||
|
public void OnResourceStart()
|
||||||
|
{
|
||||||
|
DutyPoint dutyPointLSPD = new DutyPoint()
|
||||||
|
{
|
||||||
|
Position = new Vector3(458.24, -990.86, 30.68),
|
||||||
|
FactionId = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
DutyPoints.Add(dutyPointLSPD);
|
||||||
|
|
||||||
|
foreach (DutyPoint d in DutyPoints)
|
||||||
|
{
|
||||||
|
NAPI.Marker.CreateMarker(1, new Vector3(d.Position.X, d.Position.Y, d.Position.Z - 2), new Vector3(d.Position.X, d.Position.Y, d.Position.Z + 1),
|
||||||
|
new Vector3(0,0,0), 3, new Color(255, 255, 255, 50), false, 0);
|
||||||
|
NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DutyPoint
|
||||||
|
{
|
||||||
|
public Vector3 Position { get; set; }
|
||||||
|
public int FactionId { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
@@ -19,7 +19,7 @@ namespace reallife_gamemode.Server.Managers
|
|||||||
{
|
{
|
||||||
if(c.IsInVehicle)
|
if(c.IsInVehicle)
|
||||||
{
|
{
|
||||||
c.TriggerEvent("showTuningInfo");
|
c.TriggerEvent("showTuningInfo", c.GetData("duty"));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
40
Server/Util/Converter.cs
Normal file
40
Server/Util/Converter.cs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
using GTANetworkAPI;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace reallife_gamemode.Server.Util
|
||||||
|
{
|
||||||
|
public class Converter
|
||||||
|
{
|
||||||
|
public static Color HexToColor(string hexColor)
|
||||||
|
{
|
||||||
|
//Remove # if present
|
||||||
|
if (hexColor.IndexOf('#') != -1)
|
||||||
|
hexColor = hexColor.Replace("#", "");
|
||||||
|
|
||||||
|
int red = 0;
|
||||||
|
int green = 0;
|
||||||
|
int blue = 0;
|
||||||
|
|
||||||
|
if (hexColor.Length == 6)
|
||||||
|
{
|
||||||
|
//#RRGGBB
|
||||||
|
red = int.Parse(hexColor.Substring(0, 2), NumberStyles.AllowHexSpecifier);
|
||||||
|
green = int.Parse(hexColor.Substring(2, 2), NumberStyles.AllowHexSpecifier);
|
||||||
|
blue = int.Parse(hexColor.Substring(4, 2), NumberStyles.AllowHexSpecifier);
|
||||||
|
}
|
||||||
|
else if (hexColor.Length == 3)
|
||||||
|
{
|
||||||
|
//#RGB
|
||||||
|
red = int.Parse(hexColor[0].ToString() + hexColor[0].ToString(), NumberStyles.AllowHexSpecifier);
|
||||||
|
green = int.Parse(hexColor[1].ToString() + hexColor[1].ToString(), NumberStyles.AllowHexSpecifier);
|
||||||
|
blue = int.Parse(hexColor[2].ToString() + hexColor[2].ToString(), NumberStyles.AllowHexSpecifier);
|
||||||
|
}
|
||||||
|
|
||||||
|
Color returnColor = new Color(red, green, blue);
|
||||||
|
return returnColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -11,7 +11,11 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="2.1.4" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="2.1.4" />
|
||||||
<PackageReference Include="Pomelo.EntityFrameworkCore.MySql" Version="2.1.2" />
|
<PackageReference Include="Pomelo.EntityFrameworkCore.MySql" Version="2.1.2" />
|
||||||
<PackageReference Include="Pomelo.EntityFrameworkCore.MySql.Design" Version="1.1.2" />
|
<PackageReference Include="Pomelo.EntityFrameworkCore.MySql.Design" Version="1.1.2" />
|
||||||
<PackageReference Include="gtanetwork.api" Version="0.3.6" />
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Bootstrapper">
|
||||||
|
<HintPath>..\..\bridge\runtime\Bootstrapper.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(ConfigurationName)' == 'Debug'">
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(ConfigurationName)' == 'Debug'">
|
||||||
<Exec Command="del "..\..\client_packages\*" /Q /S
xcopy "$(OutDir)*" "..\..\bridge\resources\reallife-gamemode" /Y /Q
del "..\..\client_packages\*.*" /Q
xcopy "..\..\reallife-gamemode\reallife-gamemode\Client\*" "..\..\client_packages\" /S /Q /Y
" />
|
<Exec Command="del "..\..\client_packages\*" /Q /S
xcopy "$(OutDir)*" "..\..\bridge\resources\reallife-gamemode" /Y /Q
del "..\..\client_packages\*.*" /Q
xcopy "..\..\reallife-gamemode\reallife-gamemode\Client\*" "..\..\client_packages\" /S /Q /Y
" />
|
||||||
|
|||||||
Reference in New Issue
Block a user