OverHaul Bus and Pilot TEST
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@@ -233,60 +233,58 @@ namespace ReallifeGamemode.Server.Events
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if (nearestBehindVehiclePoint != null)
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{
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if (player.HasAttachment("ammobox")) return;
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using (var dbContext = new DatabaseContext())
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using var dbContext = new DatabaseContext();
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List<VehicleItem> vehicleItems = dbContext.VehicleItems.ToList().Where(f => f.GetVehicle().GetVehicle() == nearestBehindVehiclePoint.vehicle && InventoryManager.GetItemById(f.ItemId) is IWeaponDealItem).ToList();
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if (vehicleItems.Count == 0)
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{
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List<VehicleItem> vehicleItems = dbContext.VehicleItems.ToList().Where(f => f.GetVehicle().GetVehicle() == nearestBehindVehiclePoint.vehicle && InventoryManager.GetItemById(f.ItemId) is IWeaponDealItem).ToList();
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if (vehicleItems.Count == 0)
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GTANetworkAPI.Vehicle vehicle = nearestBehindVehiclePoint.vehicle;
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if (vehicle.HasAttachment("weapondeal"))
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{
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GTANetworkAPI.Vehicle vehicle = nearestBehindVehiclePoint.vehicle;
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if (vehicle.HasAttachment("weapondeal"))
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{
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vehicle.AddAttachment("weapondeal", true);
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vehicle.AddAttachment("weapondeal1", true);
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vehicle.AddAttachment("weapondeal2", true);
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}
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if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
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{
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vehicle.ResetData("WeaponDealLoad");
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vehicle.ResetData("weaponDeal");
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vehicle.ResetData("dealPoint");
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}
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nearestBehindVehiclePoint.vehicle.RemoveMarkerBehind();
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return;
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vehicle.AddAttachment("weapondeal", true);
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vehicle.AddAttachment("weapondeal1", true);
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vehicle.AddAttachment("weapondeal2", true);
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}
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foreach (var v in vehicleItems)
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if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
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{
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int itemToAdd = 0;
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for (int i = 1; i <= v.Amount; i++)
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vehicle.ResetData("WeaponDealLoad");
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vehicle.ResetData("weaponDeal");
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vehicle.ResetData("dealPoint");
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}
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nearestBehindVehiclePoint.vehicle.RemoveMarkerBehind();
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return;
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}
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foreach (var v in vehicleItems)
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{
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int itemToAdd = 0;
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for (int i = 1; i <= v.Amount; i++)
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{
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if (InventoryManager.GetUserInventoryWeight(player) + (i * InventoryManager.GetItemById(v.ItemId).Gewicht) > 40000)
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{
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if (InventoryManager.GetUserInventoryWeight(player) + (i * InventoryManager.GetItemById(v.ItemId).Gewicht) > 40000)
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{
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break;
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}
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else
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{
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itemToAdd = i;
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}
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}
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if (itemToAdd == 0)
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break;
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v.Amount -= itemToAdd;
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if (v.Amount <= 0)
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{
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itemToAdd += v.Amount;
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dbContext.VehicleItems.Remove(v);
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}
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InventoryManager.AddItemToInventory(player, v.ItemId, itemToAdd);
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nearestBehindVehiclePoint.usePoint(player);
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dbContext.SaveChanges();
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return;
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else
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{
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itemToAdd = i;
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}
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}
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if (itemToAdd == 0)
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break;
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v.Amount -= itemToAdd;
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if (v.Amount <= 0)
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{
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itemToAdd += v.Amount;
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dbContext.VehicleItems.Remove(v);
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}
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InventoryManager.AddItemToInventory(player, v.ItemId, itemToAdd);
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nearestBehindVehiclePoint.usePoint(player);
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dbContext.SaveChanges();
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return;
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}
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}
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if (nearestDuty != null)// Duty Point
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@@ -553,57 +551,31 @@ namespace ReallifeGamemode.Server.Events
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{
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if (player.Vehicle != null) return;
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Job.JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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JobManager jobb = new JobManager();
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if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId)
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JobManager jobManager = new JobManager();
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if (nearestJobPoint.jobId == player.GetUser().JobId)
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{
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if (job.GetUsersInJob().Contains(player))
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{
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jobb.StopJob(player);
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jobManager.StopJob(player);
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return;
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}
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if (!job.GetUsersInJob().Contains(player))
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{
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jobb.StartJobEvent(player);
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Fahrzeuge und starte den Motor mit der Taste 'N'.");
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return;
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}
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}
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else if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
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{
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if (nearestJobPoint.Skill < 300 && player.GetUser().PilotSkill >= 0)
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{
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if (job.GetUsersInJob().Contains(player))
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if (player.GetUser().JobId == 3)
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{
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player.SetData("PilotenBase", 1);
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jobb.StopJob(player);
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return;
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if (nearestJobPoint.Skill > user.PilotSkill)
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{
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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return;
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}
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jobManager.StartJobEvent(player);
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job.StartJob(player);
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JobManager.GetJob<PilotJob>().StartPilotRoute(player, nearestJobPoint.Skill);
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}
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if (!job.GetUsersInJob().Contains(player))
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else
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{
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player.SetData("PilotenBase", 1);
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jobb.StartJobEvent(player);
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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return;
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jobManager.StartJobEvent(player);
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}
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}
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if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
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{
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if (job.GetUsersInJob().Contains(player))
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{
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player.SetData("PilotenBase", 2);
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jobb.StopJob(player);
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return;
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}
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if (!job.GetUsersInJob().Contains(player))
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{
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player.SetData("PilotenBase", 2);
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jobb.StartJobEvent(player);
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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return;
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}
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}
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{
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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return;
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}
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}
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@@ -850,88 +822,6 @@ namespace ReallifeGamemode.Server.Events
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player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
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return;
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}
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else
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{
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/*if(player.IsAdminDuty())
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{
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player.SendChatMessage("");
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}*/
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if (jV.JobId == 3 && player.GetUser().JobId == 3 && jV.GetJob().GetUsersInJob().Contains(player))
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{
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Job.PilotJob c = new Job.PilotJob();
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if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartPilotRoute(player, "RouteStart");
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}
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}
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if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state)
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{
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if (player.GetUser().PilotSkill >= 300)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartPilotRoute(player, "RouteStart");
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}
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}
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else
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{
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player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
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return;
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}
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}
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}
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if (jV.JobId == 4 && player.GetUser().JobId == 4 && jV.GetJob().GetUsersInJob().Contains(player))
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{
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Job.BusDriverJob c = new Job.BusDriverJob();
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if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartBusRoute(player, "RouteStart");
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
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}
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}
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if ((VehicleHash)jV.Model == VehicleHash.Coach && !state)
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{
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if (player.GetUser().BusSkill >= 300)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartBusRoute(player, "RouteStart");
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
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}
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}
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else
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{
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player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
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return;
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}
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}
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if ((VehicleHash)jV.Model == VehicleHash.Tourbus && !state)
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{
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if (player.GetUser().BusSkill >= 800)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartBusRoute(player, "RouteStart");
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
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}
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}
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else
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{
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player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(3) ");
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return;
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}
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}
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}
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}
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}
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}
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else if (sV is UserVehicle uV)
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