OverHaul Bus and Pilot TEST

This commit is contained in:
2021-04-10 01:32:12 +02:00
parent cb020aa007
commit b51756a045
14 changed files with 836 additions and 1336 deletions

View File

@@ -19,7 +19,7 @@ namespace ReallifeGamemode.Server.Managers
{
private static List<JobBase> _jobs = new List<JobBase>();
private Dictionary<Player, Vector3> playerJobStartPosition = new Dictionary<Player, Vector3>();
public static Dictionary<Player, Vector3> playerJobStartPosition = new Dictionary<Player, Vector3>();
public static void LoadJobs()
{
@@ -160,68 +160,15 @@ namespace ReallifeGamemode.Server.Managers
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (veh.GetServerVehicle() is JobVehicle vehJ && player.VehicleSeat == 0)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (u.JobId != 2)
{
if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
{
player.SetData("DelayTime", 30000);
veh.SetData("timerJobVehicleRespawn", true);
player.SetData("LastVehicle", veh);
player.SetData("LastSVehicle", sVeh);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, veh, 30000);
playerTimer.Elapsed += PlayerTimer_Elapsed;
playerTimersJobVehicleRespawn[player] = playerTimer;
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
//job.StopJob(player);
return;
}
if (player.HasData("JobVehicleFrei") && player.GetData<bool>("JobVehicleFrei") == true)
{
player.SetData("JobVehicleFrei", false);
return;
}
}
if (u.JobId == 2)
{
if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
{
player.SetData("DelayTime", 60000 * 5);
veh.SetData("timerJobVehicleRespawn", true);
player.SetData("LastVehicle", veh);
player.SetData("LastSVehicle", sVeh);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, veh, 60000 * 5);
playerTimer.Elapsed += PlayerTimer_Elapsed;
playerTimersJobVehicleRespawn[player] = playerTimer;
//player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
//player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
//job.StopJob(player);
return;
}
if (player.HasData("JobVehicleFrei") && player.GetData<bool>("JobVehicleFrei") == true)
{
player.SetData("JobVehicleFrei", false);
return;
}
}
}
}
JobBase job = GetJob(u.JobId ?? -1);
if (job == null)
return;
job.StartJobEndTimer(player);
}
private void PlayerTimer_Elapsed(Player player, Vehicle veh)
public void PlayerTimer_Elapsed(Player player, Vehicle veh)
{
NAPI.Task.Run(() =>
{
@@ -311,44 +258,7 @@ namespace ReallifeGamemode.Server.Managers
}
job.StopJob(player);
if (player.GetUser().JobId == 1)//Taxifahrer
{
//player.Position = new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471);
//player.Heading = (-171.50303649902344f);
player.Position = playerJobStartPosition[player];
}
if (player.GetUser().JobId == 2)//Müllmann
{
player.Position = new Vector3(485.4114685058594, -2173.25, 5.918273448944092);
player.Heading = (-15.922085762023926f);
}
if (player.GetUser().JobId == 3)//Pilot
{
if (player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
{
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
player.Heading = (-154.65234375f);
player.GetUser().SetData("PilotenBase", 0);
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
{
player.Position = new Vector3(-1622.48, -3151.58, 13);
player.Heading = (48.44f);
player.GetUser().SetData("PilotenBase", 0);
}
}
if (player.GetUser().JobId == 4)//Busfahrer
{
player.Position = new Vector3(-535.46, -2144.97, 5.95);
player.Heading = (57.03f);
}
Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
if (LastVehicle != null && job.Id != GetJob<RefuseCollectorJob>().Id)
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
}
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
@@ -360,181 +270,15 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.PlayerEnterVehicle)]
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
{
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null)
{
return;
}
if (seat != 0)
{
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
Player driver = veh.GetDriver();
if (driver == null)
{
return;
}
if (!driver.HasData("DriverPrice")) return;
int taxiPrice = driver.GetData<int>("DriverPrice");
float km = 0;
if (!driver.HasData("FareKm")) { driver.SetData<float>("FareKm", km); }
km = driver.GetData<float>("FareKm");
if (driver.HasData("Passager")) return;
driver.SetData<int>("Passager", player.GetUser().Id);
driver.SetData<bool>("hasPassager", true);
/* using (var dbContext = new DatabaseContext())
{
int amount = (int)Math.Round(km * taxiPrice);
User contractUser = player.GetUser(dbContext);
contractUser.Handmoney -= amount;
driver.GetUser(dbContext).Wage += amount;
dbContext.SaveChanges();
//contractUser.Player.TriggerEvent("SERVER:SET_HANDMONEY", contractUser.Handmoney);
} */
player.TriggerEvent("CLIENT:startCustomerFare", taxiPrice, km);
var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name);
if (taxiContracts.Count() == 0) return;
var contract = taxiContracts.First();
taxiJob.TaxiContracts.Remove(contract);
if (driver != null && contract.Driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
{
ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
}
}
}
JobBase job = GetJob(player.GetUser().JobId ?? -1);
if (job?.GetUsersInJob()?.Contains(player) ?? false)
if (job != null && job.GetUsersInJob().Contains(player) && job.CheckVehicle(player, veh) && seat == 0)
{
if (sVeh != null)
{
if (sVeh is JobVehicle JV)
{
if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4)
{
if (seat == 0)
{
JobVehicle c = new JobVehicle();
if (JV.GetJob().GetUsersInJob().Contains(player))
{
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
{
veh.SetData("timerJobVehicleRespawn", false);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
}
else
{
if (player.GetData<bool>("HatRoute") == true)
{
StopJob(player);
}
}
}
}
else
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
return;
}
}
if (player.GetUser().JobId == 2)
{
JobVehicle c = new JobVehicle();
if (JV.GetJob().GetUsersInJob().Contains(player))
{
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
{
veh.SetData("timerJobVehicleRespawn", false);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
}
else
{
if (player.GetData<bool>("HatRoute") == true)
{
StopJob(player);
}
}
}
}
}
else
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle"))
{
return;
}
if (player.GetData<Vehicle>("LastVehicle") == null)
{
return;
}
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
}
}
else if (sVeh! is JobVehicle || veh != null)
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
}
else if (sVeh is JobVehicle JV)
{
if (JV.JobId != player.GetUser().JobId)
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
}
}
if (!playerTimersJobVehicleRespawn.ContainsKey(player))
return;
playerTimersJobVehicleRespawn[player].Stop();
playerTimersJobVehicleRespawn.Remove(player);
}
}
@@ -559,29 +303,7 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle2(Player player, Vehicle veh)
{
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null) return;
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt vom Taxi aus
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
if (veh.Occupants.Count == 0) return;
Player driver = veh.GetDriver();
if (driver == null) return;
if (player.GetUser().Id != driver.GetData<int>("Passager")) { player.TriggerEvent("CLIENT:cancelFare"); return; }
player.TriggerEvent("CLIENT:cancelFareCustomer");
driver.TriggerEvent("CLIENT:resetFareClock");
driver.ResetData("Passager");
driver.ResetData("hasPassager");
driver.SetData<float>("FareKm", 0);
driver.TriggerEvent("CLIENT:cancelFare");
driver.TriggerEvent("CLIENT:startFare");
foreach (Player occupant in veh.Occupants)
{
if (occupant == driver) continue;
occupant.WarpOutOfVehicle();
}
}
}
[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]

View File

@@ -162,13 +162,17 @@ namespace ReallifeGamemode.Server.Managers
{
Position = new Vector3(485.4114685058594, -2173.25, 5.918273448944092),
jobId = 2,
Skill = 0
Skill = 0,
eventOnStart = false,
eventName = ""
};
JobPoint jobPointPilot = new JobPoint()
{
Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406),
jobId = 3,
Skill = 0
Skill = 0,
eventOnStart = false,
eventName = ""
};
JobPoint jobPointPilot2 = new JobPoint()
{
@@ -392,6 +396,8 @@ public class JobPoint
public Vector3 Position { get; set; }
public int jobId { get; set; }
public int Skill { get; set; }
public bool eventOnStart { get; set; }
public string eventName { get; set; }
}
public class ElevatorPoint