Remove attachments and animations when binned by the coppers
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@@ -11,6 +11,7 @@ using ReallifeGamemode.Services;
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using System.Diagnostics;
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using System.Diagnostics;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Util;
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namespace ReallifeGamemode.Server.Wanted
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namespace ReallifeGamemode.Server.Wanted
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{
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{
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@@ -18,7 +19,6 @@ namespace ReallifeGamemode.Server.Wanted
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{
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{
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private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
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private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
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public static void Check_PutBehindBars(User user)
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public static void Check_PutBehindBars(User user)
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{
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{
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user.SetBlipAndNametagColor();
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user.SetBlipAndNametagColor();
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@@ -27,6 +27,8 @@ namespace ReallifeGamemode.Server.Wanted
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if (user.JailTime > 0)
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if (user.JailTime > 0)
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{
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{
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player.RemoveAllWeapons();
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player.RemoveAllWeapons();
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player.ClearAttachments();
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player.ClearAnimation();
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player.Health = 100;
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player.Health = 100;
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player.Armor = 0;
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player.Armor = 0;
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Random rnd = new Random();
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Random rnd = new Random();
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