From b61c57a2d109fa6361e2a2de7a8935d129fbce6a Mon Sep 17 00:00:00 2001 From: Mac_Slash Date: Mon, 4 May 2020 22:21:07 +0200 Subject: [PATCH] =?UTF-8?q?=C3=84nderung=20Pilot,Busfahrer=20und=20und=20u?= =?UTF-8?q?nd?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ReallifeGamemode.Client/util/checkpoint.ts | 4 +- ReallifeGamemode.Server/Events/Death.cs | 5 +-- ReallifeGamemode.Server/Events/Disconnect.cs | 5 +-- ReallifeGamemode.Server/Events/Key.cs | 21 ++++----- ReallifeGamemode.Server/Job/BusDriverJob.cs | 45 +++++-------------- ReallifeGamemode.Server/Job/PilotJob.cs | 39 ++++++---------- .../Managers/JobManager.cs | 25 ++--------- .../Util/CheckPointHandle.cs | 13 ++++-- 8 files changed, 50 insertions(+), 107 deletions(-) diff --git a/ReallifeGamemode.Client/util/checkpoint.ts b/ReallifeGamemode.Client/util/checkpoint.ts index 251b5969..ea1224e4 100644 --- a/ReallifeGamemode.Client/util/checkpoint.ts +++ b/ReallifeGamemode.Client/util/checkpoint.ts @@ -83,7 +83,7 @@ export default function checkpointHandle(globalData: IGlobalData) { function myTimer() { if (useVehicle == true) { - if (Player.isInVehicle && Leaving == false) { + if (Player.vehicle) { let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.vehicle.position.x, Player.vehicle.position.y, 0, posCp.x, posCp.y, 0, false); //mp.gui.chat.push("delay: " + delay + " | delayCounter: " + delayCounter); @@ -121,7 +121,7 @@ export default function checkpointHandle(globalData: IGlobalData) { } else if (dist > 2) { inCheckpoint = false; delayCounter = 0; - mp.gui.chat.push("Läuft."); + //mp.gui.chat.push("Läuft."); } } else { diff --git a/ReallifeGamemode.Server/Events/Death.cs b/ReallifeGamemode.Server/Events/Death.cs index 06950ead..88768b54 100644 --- a/ReallifeGamemode.Server/Events/Death.cs +++ b/ReallifeGamemode.Server/Events/Death.cs @@ -129,10 +129,9 @@ namespace ReallifeGamemode.Server.Events } //} } - Managers.JobManager jm = new Managers.JobManager(); - if (jm.playerTimersJobVehicleRespawn.ContainsKey(player)) + if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player)) { - jm.playerTimersJobVehicleRespawn[player].Stop(); + Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop(); } player.ResetData("PilotenBase"); job.StopJob(player); diff --git a/ReallifeGamemode.Server/Events/Disconnect.cs b/ReallifeGamemode.Server/Events/Disconnect.cs index 6bb04094..63bb4232 100644 --- a/ReallifeGamemode.Server/Events/Disconnect.cs +++ b/ReallifeGamemode.Server/Events/Disconnect.cs @@ -72,10 +72,9 @@ namespace ReallifeGamemode.Server.Events } //} } - JobManager jm = new JobManager(); - if (jm.playerTimersJobVehicleRespawn.ContainsKey(player)) + if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player)) { - jm.playerTimersJobVehicleRespawn[player].Stop(); + Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop(); } player.ResetData("PilotenBase"); job.StopJob(player); diff --git a/ReallifeGamemode.Server/Events/Key.cs b/ReallifeGamemode.Server/Events/Key.cs index 8d063fb8..89195185 100644 --- a/ReallifeGamemode.Server/Events/Key.cs +++ b/ReallifeGamemode.Server/Events/Key.cs @@ -377,7 +377,7 @@ namespace ReallifeGamemode.Server.Events if (nearestJobPoint != null) { if (player.Vehicle != null) return; - Job.JobBase job = JobManager.GetJob(player.GetUser().JobId.Value); + Job.JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1); JobManager jobb = new JobManager(); if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId) { @@ -405,7 +405,6 @@ namespace ReallifeGamemode.Server.Events if (!job.GetUsersInJob().Contains(player)) { player.SetData("PilotenBase", 1); - player.SendChatMessage($"Debug PilotenJob PilotenBase1: {player.GetData("PilotenBase")}"); jobb.StartJobEvent(player); return; } @@ -421,7 +420,6 @@ namespace ReallifeGamemode.Server.Events if (!job.GetUsersInJob().Contains(player)) { player.SetData("PilotenBase", 2); - player.SendChatMessage($"Debug PilotenJob PilotenBase2: {player.GetData("PilotenBase")}"); jobb.StartJobEvent(player); return; } @@ -569,30 +567,27 @@ namespace ReallifeGamemode.Server.Events } else { - if (!jV.GetJob().GetUsersInJob().Contains(player)) + if (!jV.GetJob().GetUsersInJob().Contains(player) && !player.IsAdminDuty()) { player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!"); return; } else { - if (jV.JobId == 3) + /*if(player.IsAdminDuty()) + { + player.SendChatMessage(""); + }*/ + if (jV.JobId == 3 && player.GetUser().JobId == 3) { - player.SendChatMessage("Debug Pilot 1"); Job.PilotJob c = new Job.PilotJob(); if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state) { - player.SendChatMessage("Debug Pilot 2"); if (!player.HasData("HatRoute") || player.GetData("HatRoute") == false) { - player.SendChatMessage("Debug Pilot 3"); player.SetData("HatRoute", true); c.StartPilotRoute(player, "RouteStart"); } - else - { - player.SendChatMessage("Debug Pilot 4"); - } } if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state) { @@ -611,7 +606,7 @@ namespace ReallifeGamemode.Server.Events } } } - if (jV.JobId == 4) + if (jV.JobId == 4 && player.GetUser().JobId == 4) { Job.BusDriverJob c = new Job.BusDriverJob(); if ((VehicleHash)jV.Model == VehicleHash.Bus && !state) diff --git a/ReallifeGamemode.Server/Job/BusDriverJob.cs b/ReallifeGamemode.Server/Job/BusDriverJob.cs index e4c9a159..d816b7bc 100644 --- a/ReallifeGamemode.Server/Job/BusDriverJob.cs +++ b/ReallifeGamemode.Server/Job/BusDriverJob.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using GTANetworkAPI; using ReallifeGamemode.Server.Util; @@ -79,22 +79,6 @@ namespace ReallifeGamemode.Server.Job { new Vector3(-562.68, -2203.85, 5.5), - new Vector3(-889.0892, -2190.34, 8.100273), - new Vector3(-695.8978, -1197.1, 10.07723), - new Vector3(-1025.791, -788.746, 16.95118), - new Vector3(-1411.543, -569.5651, 29.83663), - new Vector3(-1863.717, -355.0997, 48.79111), - new Vector3(-2171.938, -299.1247, 12.24473), - new Vector3(-2973.008, 506.4566, 14.99877), - new Vector3(-2738.997, 2239.153, 21.54851), - new Vector3(-2448.411, 3736.997, 16.20646), - new Vector3(-2206.853, 4257.991, 47.13944), - new Vector3(-1545.054, 4934.076, 61.29264), - new Vector3(-152.66, 6209.62, 32.03), - new Vector3(2707.136, 3309.894, 55.37453), - new Vector3(2554.981, 292.5191, 108.036), - new Vector3(-740.3124, -1645.125, 26.10983), - new Vector3(-756.3812, -2295.088, 12.43381), }.AsReadOnly(); public BusDriverJob() @@ -184,34 +168,25 @@ namespace ReallifeGamemode.Server.Job { if (type == "RouteStart") { + player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45); if ((VehicleHash)veh.Model == VehicleHash.Bus) { Random rnd = new Random(); int rroute = rnd.Next(1, 3); switch (rroute) { - case 0: - { - player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0"); - break; - } case 1: { - CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 3, true, "busDriverJob"); + CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1"); break; } case 2: { - CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 3, true, "busDriverJob"); + CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2"); break; } - case 3: - { - player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0"); - break; - } } player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false); @@ -230,13 +205,13 @@ namespace ReallifeGamemode.Server.Job { case 1: { - CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 3, true, "busDriverJob"); + CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3"); break; } case 2: { - CheckPointHandle.StartCheckPointRoute(player, Route4, 5000, 1, 7, 3, true, "busDriverJob"); + CheckPointHandle.StartCheckPointRoute(player, Route4, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4"); break; } @@ -246,7 +221,7 @@ namespace ReallifeGamemode.Server.Job } if ((VehicleHash)veh.Model == VehicleHash.Tourbus) { - CheckPointHandle.StartCheckPointRoute(player, Route5, 5000, 1, 7, 3, true, "busDriverJob"); + CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5"); player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false); @@ -274,11 +249,11 @@ namespace ReallifeGamemode.Server.Job { CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 4, true, "busDriverJob"); } - player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50); + //player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50); } } - public static void payWage(Player jobber, int wage) + public static void payWage(Player jobber, int wage) { using (var dbContext = new DatabaseContext()) { @@ -301,7 +276,7 @@ namespace ReallifeGamemode.Server.Job } else { - JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value); + JobBase job = JobManager.GetJob(jobber.GetUser().JobId??-1); job.StopJob(jobber); CheckPointHandle.DeleteCheckpoints(jobber); ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); diff --git a/ReallifeGamemode.Server/Job/PilotJob.cs b/ReallifeGamemode.Server/Job/PilotJob.cs index d841d092..6e57b849 100644 --- a/ReallifeGamemode.Server/Job/PilotJob.cs +++ b/ReallifeGamemode.Server/Job/PilotJob.cs @@ -171,37 +171,32 @@ namespace ReallifeGamemode.Server.Job [RemoteEvent("startPilotRoute")] public void StartPilotRoute(Player player, string type) { - player.SendChatMessage("Debug Pilot 5"); Vehicle veh = player.Vehicle; if (player.VehicleSeat == 0) { - player.SendChatMessage("Debug Pilot 6"); if (type == "RouteStart") { - player.SendChatMessage("Debug Pilot 7"); - player.SendChatMessage($"Debug PilotenJob PilotenBaseAbfrage: {player.GetData("PilotenBase")}"); if (player.HasData("PilotenBase") && player.GetData("PilotenBase") == 1) { - player.SendChatMessage("Debug Pilot 8"); Random rnd = new Random(); int rroute = rnd.Next(1, 4); switch (rroute) { case 1: { - CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1"); break; } case 2: { - CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2"); break; } case 3: { - CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3"); break; } @@ -215,19 +210,19 @@ namespace ReallifeGamemode.Server.Job { case 1: { - CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4"); break; } case 2: { - CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5"); break; } case 3: { - CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 6"); break; } @@ -236,36 +231,28 @@ namespace ReallifeGamemode.Server.Job } if (type == "Route 1") { - CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 + CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 } else if (type == "Route 2") { - CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob"); + CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob"); } else if (type == "Route 3") { - CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob"); + CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob"); } else if (type == "Route 4") { - CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob"); + CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob"); } else if (type == "Route 5") { - CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob"); + CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob"); } else if (type == "Route 6") { - CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob"); + CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob"); } - else - { - player.SendChatMessage("Debug Pilot 9"); - } - } - else - { - player.SendChatMessage("Debug Pilot 10"); } } public static void payWage(Player jobber, int wage) @@ -286,7 +273,7 @@ namespace ReallifeGamemode.Server.Job } else { - JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value); + JobBase job = JobManager.GetJob(jobber.GetUser().JobId??-1); job.StopJob(jobber); CheckPointHandle.DeleteCheckpoints(jobber); ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); diff --git a/ReallifeGamemode.Server/Managers/JobManager.cs b/ReallifeGamemode.Server/Managers/JobManager.cs index 6a13ba07..27d11f41 100644 --- a/ReallifeGamemode.Server/Managers/JobManager.cs +++ b/ReallifeGamemode.Server/Managers/JobManager.cs @@ -46,7 +46,7 @@ namespace ReallifeGamemode.Server.Managers public static List GetJobs() => _jobs.OrderBy(j => j.Id).ToList(); - public Dictionary playerTimersJobVehicleRespawn = new Dictionary(); + public static Dictionary playerTimersJobVehicleRespawn = new Dictionary(); [RemoteEvent("CLIENT:JobCenter_CancelJob")] public void CancelJobEvent(Player player) @@ -232,7 +232,7 @@ namespace ReallifeGamemode.Server.Managers { //Vehicle LastVehicle = player.GetData("LastVehicle"); Vehicle LastVehicle = veh; - JobBase job = GetJob(player.GetUser().JobId.Value); + JobBase job = GetJob(player.GetUser().JobId??-1); if (LastVehicle.GetServerVehicle() is JobVehicle vehJ) { if (LastVehicle.GetData("timerJobVehicleRespawn") == true) @@ -390,29 +390,23 @@ namespace ReallifeGamemode.Server.Managers } } } - JobBase job = GetJob(player.GetUser().JobId.Value); + JobBase job = GetJob(player.GetUser().JobId ?? -1); if (job.GetUsersInJob().Contains(player)) { - ChatService.SendMessage(player, "Debug1"); if (sVeh != null) { - ChatService.SendMessage(player, "Debug2"); if (sVeh is JobVehicle JV) { - ChatService.SendMessage(player, "Debug3"); if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4) { - ChatService.SendMessage(player, "Debug4"); if (seat == 0) { - ChatService.SendMessage(player, "Debug5"); JobVehicle c = new JobVehicle(); if (JV.GetJob().GetUsersInJob().Contains(player)) { if (!player.HasData("LastVehicle") || player.GetData("LastVehicle") == null) return; if (player.HasData("LastVehicle") && veh == player.GetData("LastVehicle")) { - ChatService.SendMessage(player, "Debug6"); veh.SetData("timerJobVehicleRespawn", false); if (playerTimersJobVehicleRespawn.ContainsKey(player)) { @@ -427,11 +421,9 @@ namespace ReallifeGamemode.Server.Managers } } } - else ChatService.SendMessage(player, "Debug7"); } else { - ChatService.SendMessage(player, "Debug8"); job.StopJob(player); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); if (playerTimersJobVehicleRespawn.ContainsKey(player)) @@ -449,7 +441,6 @@ namespace ReallifeGamemode.Server.Managers } else { - ChatService.SendMessage(player, "Debug9"); job.StopJob(player); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); if (playerTimersJobVehicleRespawn.ContainsKey(player)) @@ -465,7 +456,6 @@ namespace ReallifeGamemode.Server.Managers } else if(sVeh !is JobVehicle || veh != null) { - ChatService.SendMessage(player, "Debug10"); job.StopJob(player); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); if (playerTimersJobVehicleRespawn.ContainsKey(player)) @@ -482,7 +472,6 @@ namespace ReallifeGamemode.Server.Managers { if (JV.JobId != player.GetUser().JobId) { - ChatService.SendMessage(player, "Debug11"); job.StopJob(player); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); if (playerTimersJobVehicleRespawn.ContainsKey(player)) @@ -496,14 +485,6 @@ namespace ReallifeGamemode.Server.Managers ServerVehicleExtensions.Spawn(nsSVeh, player.GetData("LastVehicle")); } } - else - { - ChatService.SendMessage(player, "Debug12"); - } - } - else - { - ChatService.SendMessage(player, "Debug13"); } } diff --git a/ReallifeGamemode.Server/Util/CheckPointHandle.cs b/ReallifeGamemode.Server/Util/CheckPointHandle.cs index 5f667157..4bd37fac 100644 --- a/ReallifeGamemode.Server/Util/CheckPointHandle.cs +++ b/ReallifeGamemode.Server/Util/CheckPointHandle.cs @@ -52,7 +52,7 @@ namespace ReallifeGamemode.Server.Util { if (user.GetUser().JobId == 4) { - Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId.Value); + Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId??-1); if (job.GetUsersInJob().Contains(user)) { if (!user.IsInVehicle || user.VehicleSeat != 0) return; @@ -159,7 +159,7 @@ namespace ReallifeGamemode.Server.Util } if (temp.LastCheckpoint != 1) { - Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId.Value); + Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId??-1); if (job.GetUsersInJob().Contains(user)) { if (user.GetUser().JobId == 3) @@ -245,8 +245,15 @@ namespace ReallifeGamemode.Server.Util if (player.GetUser().JobId == 4) { BusDriverJob.payWage(player, 200); - CheckPointHandle.BusCheckpoint(player); + //CheckPointHandle.BusCheckpoint(player); BusDriverJob.BusLetzterCheckpoint(player); + if (!player.IsInVehicle || player.VehicleSeat != 0) return; + Vehicle veh = player.Vehicle; + if (!(veh.GetData("indicatorData") is IndicatorData data)) data = new IndicatorData(); + data.Left = false; + data.Right = false; + veh.SetData("indicatorData", data); + NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right); } } //NAPI.Chat.SendChatMessageToAll($"this.list.Count() = {this.list.Count()}, checkPointsDone = {checkPointsDone}, LastCheckpoint = {LastCheckpoint}");