Änderung Pilot,Busfahrer und und und
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@@ -171,37 +171,32 @@ namespace ReallifeGamemode.Server.Job
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[RemoteEvent("startPilotRoute")]
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public void StartPilotRoute(Player player, string type)
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{
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player.SendChatMessage("Debug Pilot 5");
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Vehicle veh = player.Vehicle;
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if (player.VehicleSeat == 0)
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{
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player.SendChatMessage("Debug Pilot 6");
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if (type == "RouteStart")
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{
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player.SendChatMessage("Debug Pilot 7");
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player.SendChatMessage($"Debug PilotenJob PilotenBaseAbfrage: {player.GetData<int>("PilotenBase")}");
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if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
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{
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player.SendChatMessage("Debug Pilot 8");
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Random rnd = new Random();
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int rroute = rnd.Next(1, 4);
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switch (rroute)
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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break;
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}
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@@ -215,19 +210,19 @@ namespace ReallifeGamemode.Server.Job
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 6");
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break;
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}
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@@ -236,36 +231,28 @@ namespace ReallifeGamemode.Server.Job
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}
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if (type == "Route 1")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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}
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else if (type == "Route 2")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob");
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}
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else if (type == "Route 3")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob");
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}
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else if (type == "Route 4")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob");
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}
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else if (type == "Route 5")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob");
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}
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else if (type == "Route 6")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob");
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}
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else
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{
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player.SendChatMessage("Debug Pilot 9");
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}
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}
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else
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{
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player.SendChatMessage("Debug Pilot 10");
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}
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}
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public static void payWage(Player jobber, int wage)
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@@ -286,7 +273,7 @@ namespace ReallifeGamemode.Server.Job
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}
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else
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{
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JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value);
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JobBase job = JobManager.GetJob(jobber.GetUser().JobId??-1);
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job.StopJob(jobber);
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CheckPointHandle.DeleteCheckpoints(jobber);
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ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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