fix bus and pilot
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@@ -449,6 +449,7 @@ namespace ReallifeGamemode.Server.Job
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else if (type == PROFESSIONAL)
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else if (type == PROFESSIONAL)
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playerRoutePair3.Remove(player.Name);
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playerRoutePair3.Remove(player.Name);
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playerRouteCurrent.Remove(player.Name);
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BusDriverJob job = JobManager.GetJob<BusDriverJob>();
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BusDriverJob job = JobManager.GetJob<BusDriverJob>();
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StartBusRoute(player, type);
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StartBusRoute(player, type);
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}, delayTime: 10000);
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}, delayTime: 10000);
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@@ -23,6 +23,7 @@ namespace ReallifeGamemode.Server.Job
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private static readonly List<Player> jobPlayer = new List<Player>();
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private static readonly List<Player> jobPlayer = new List<Player>();
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public static Dictionary<Player, Vehicle> playerVehiclePair = new Dictionary<Player, Vehicle>();
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public static Dictionary<Player, Vehicle> playerVehiclePair = new Dictionary<Player, Vehicle>();
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public static List<Player>
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public abstract int Id { get; }
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public abstract int Id { get; }
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@@ -24,8 +24,8 @@ namespace ReallifeGamemode.Server.Job
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public const string INTERMEDIATE = "Fortgeschrittener";
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public const string INTERMEDIATE = "Fortgeschrittener";
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public const string PROFESSIONAL = "Profi";
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public const string PROFESSIONAL = "Profi";
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public const int WAGE_BEGINNER = 350;
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public const int WAGE_BEGINNER = 300;
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public const int WAGE_INTERMEDIATE = 500;
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public const int WAGE_INTERMEDIATE = 750;
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public const uint VEHICLE_BEGINNER = (uint)VehicleHash.Cuban800;
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public const uint VEHICLE_BEGINNER = (uint)VehicleHash.Cuban800;
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public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Velum2;
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public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Velum2;
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@@ -275,6 +275,8 @@ namespace ReallifeGamemode.Server.Job
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return;
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return;
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}
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}
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playerRouteCurrent.Remove(player.Name);
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StartPilotRoute(player, skill);
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StartPilotRoute(player, skill);
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}
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}
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