[HOTFIX] frakcar verkaufen

This commit is contained in:
hydrant
2021-04-12 19:54:06 +02:00
parent 5f24506df4
commit b6bbe59b27

View File

@@ -449,7 +449,7 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("CLIENT:InteractionMenu_PlayerVehicleInteraction")]
public void PlayerVehicleInteraction(Player player, int id, string selection)
{
using var dbContext = new DatabaseContext(true);
using var dbContext = new DatabaseContext();
var user = player.GetUser(dbContext);
var userVehicle = dbContext.UserVehicles.Where(v => v.Id == id && v.UserId == user.Id).FirstOrDefault();
@@ -467,7 +467,7 @@ namespace ReallifeGamemode.Server.Managers
else if (selection == "Verkaufen")
{
var vehPrice = userVehicle.Price;
var backPrice = (int)(vehPrice * 0.6);
var backPrice = (int)(vehPrice * 0.4);
user.BankAccount.Balance += backPrice;
@@ -483,9 +483,25 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteraction")]
public void FactionVehicleInteraction(Player player, int id, string selection)
{
using var dbContext = new DatabaseContext(true);
using var dbContext = new DatabaseContext();
var user = player.GetUser(dbContext);
if(user.FactionId == null)
{
return;
}
if(!user.FactionLeader)
{
return;
}
if(user.Faction.StateOwned)
{
ChatService.ErrorMessage(player, "Der Fuhrpark der Staatsfraktionen kann über die Leaderverwaltung geändert werden");
return;
}
var factionVehicle = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).FirstOrDefault();
if (factionVehicle == null)
{
@@ -498,46 +514,24 @@ namespace ReallifeGamemode.Server.Managers
{
player.TriggerEvent("SERVER:Util_setWaypoint", veh.Position.X, veh.Position.Y);
}
}
[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteractionSell")]
public void FactionVehicleInteractionSell(Player player, int id, string selection)
else if (selection == "Verkaufen")
{
using var dbContext = new DatabaseContext(true);
var user = player.GetUser(dbContext);
var factionVehicle = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).FirstOrDefault();
if (factionVehicle == null)
var price = dbContext.ShopVehicles.Where(v => v.Model == factionVehicle.Model && v.Active).Select(s => new { s.Price }).FirstOrDefault();
if (price == null)
{
ChatService.ErrorMessage(player, "Das Fahrzeug wurde nicht gefunden");
}
GTANetworkAPI.Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
if (selection == "Verkaufen")
{
if (dbContext.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(user.FactionId.Value)).Count() <= 6)
{
ChatService.ErrorMessage(player, "Die Fraktion muss mindestens 6 Fahrzeuge besitzen");
ChatService.ErrorMessage(player, "Das Fahrzeug konnte nicht verkauft werden. Bitte melde dich bei der Leaderverwaltung");
return;
}
if (factionVehicle.Model == VehicleHash.Policet || factionVehicle.Model == VehicleHash.Burrito3)
{
ChatService.ErrorMessage(player, "Der WT kann nicht verkauft werden");
return;
}
var backPrice = factionVehicle.BuyPrice;
var backPrice = (int)(price.Price * 1.5 * 0.4);
user.Faction.BankAccount.Balance += backPrice;
ChatService.SendMessage(player, $"~b~[INFO]~s~ Deine Fraktion hat durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
ChatService.SendMessage(player, $"~b~[INFO]~s~ Die Fraktionskasse ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
dbContext.FactionVehicles.Remove(factionVehicle);
dbContext.SaveChanges();
veh.Delete();
veh?.Delete();
}
}