Nametagcolors
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@@ -278,19 +278,22 @@ namespace ReallifeGamemode.Server.Events
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{
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//LSPD
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case 1:
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nameTagColor = new Color(28, 134, 238);
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//nameTagColor = new Color(28, 134, 238);
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player.SetSharedData("nameTagColor", new Color[28, 134, 238, 255]);
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player.SetSharedData("blipColor", 38);
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break;
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//Medic
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case 2:
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nameTagColor = new Color(255, 0, 0);
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//nameTagColor = new Color(255, 0, 0);
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player.SetSharedData("nameTagColor", new Color[255, 0, 0, 255]);
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player.SetSharedData("blipColor", 79);
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break;
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//FBI
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case 3:
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nameTagColor = new Color(173, 0, 118);
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//nameTagColor = new Color(173, 0, 118);
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player.SetSharedData("nameTagColor", new Color[173, 0, 118, 255]);
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player.SetSharedData("blipColor", 72);
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player.SetAccessories(2, 2, 0);
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break;
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@@ -326,6 +329,7 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("toggleDutyMode", false);
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Medic.UpdateDutyMedics(-1);
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("nameTagColor", new Color[255, 255, 255, 255]);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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