Nametagcolors

This commit is contained in:
VegaZ
2021-04-04 02:45:25 +02:00
parent 5e078b7276
commit b7f9c97dc4
3 changed files with 18 additions and 5 deletions

View File

@@ -4,11 +4,18 @@ const height = 0.0065;
const border = 0.001; const border = 0.001;
const color = [73, 137, 0, 255]; const color = [73, 137, 0, 255];
var faction; var faction;
var playerColors = [];
export default function customNametags() { export default function customNametags() {
mp.nametags.enabled = false; mp.nametags.enabled = false;
mp.events.addDataHandler("nameTagColor", (entity, value) => {
if (entity.type === "player") {
entity.setVariable('nametagColor', value)
}
});
mp.events.add('render', (nametags) => { mp.events.add('render', (nametags) => {
const graphics = mp.game.graphics; const graphics = mp.game.graphics;
const screenRes = graphics.getScreenResolution(0, 0); const screenRes = graphics.getScreenResolution(0, 0);
@@ -26,11 +33,10 @@ export default function customNametags() {
var armour = player.getArmour() / 100; var armour = player.getArmour() / 100;
y -= scale * (0.005 * (screenRes.y / 1080)); y -= scale * (0.005 * (screenRes.y / 1080));
mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y], mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
{ {
font: 4, font: 4,
color: [255, 255, 255, 255], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255 color: player.data.nametagColor, //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255
scale: [0.4, 0.4], scale: [0.4, 0.4],
outline: true, outline: true,
centre: false centre: false

View File

@@ -278,19 +278,22 @@ namespace ReallifeGamemode.Server.Events
{ {
//LSPD //LSPD
case 1: case 1:
nameTagColor = new Color(28, 134, 238); //nameTagColor = new Color(28, 134, 238);
player.SetSharedData("nameTagColor", new Color[28, 134, 238, 255]);
player.SetSharedData("blipColor", 38); player.SetSharedData("blipColor", 38);
break; break;
//Medic //Medic
case 2: case 2:
nameTagColor = new Color(255, 0, 0); //nameTagColor = new Color(255, 0, 0);
player.SetSharedData("nameTagColor", new Color[255, 0, 0, 255]);
player.SetSharedData("blipColor", 79); player.SetSharedData("blipColor", 79);
break; break;
//FBI //FBI
case 3: case 3:
nameTagColor = new Color(173, 0, 118); //nameTagColor = new Color(173, 0, 118);
player.SetSharedData("nameTagColor", new Color[173, 0, 118, 255]);
player.SetSharedData("blipColor", 72); player.SetSharedData("blipColor", 72);
player.SetAccessories(2, 2, 0); player.SetAccessories(2, 2, 0);
break; break;
@@ -326,6 +329,7 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("toggleDutyMode", false); player.TriggerEvent("toggleDutyMode", false);
Medic.UpdateDutyMedics(-1); Medic.UpdateDutyMedics(-1);
player.SetSharedData("blipColor", 0); player.SetSharedData("blipColor", 0);
player.SetSharedData("nameTagColor", new Color[255, 255, 255, 255]);
UpdateCharacterCloth.LoadCharacterDefaults(player); UpdateCharacterCloth.LoadCharacterDefaults(player);
} }
} }

View File

@@ -108,10 +108,12 @@ namespace ReallifeGamemode.Server.Events
case 8: case 8:
player.SetSharedData("blipColor", 83); player.SetSharedData("blipColor", 83);
player.SetSharedData("nameTagColor", new Color[171, 0, 207, 255]);
break; break;
case 7: case 7:
player.SetSharedData("blipColor", 52); player.SetSharedData("blipColor", 52);
player.SetSharedData("nameTagColor", new Color[0, 54, 0, 255]);
break; break;
case 4: case 4:
@@ -119,6 +121,7 @@ namespace ReallifeGamemode.Server.Events
break; break;
case 9: case 9:
player.SetSharedData("blipColor", 25); player.SetSharedData("blipColor", 25);
player.SetSharedData("nameTagColor", new Color[0, 166, 133, 255]);
break; break;
} }