Nametagcolors
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@@ -4,11 +4,18 @@ const height = 0.0065;
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const border = 0.001;
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const border = 0.001;
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const color = [73, 137, 0, 255];
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const color = [73, 137, 0, 255];
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var faction;
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var faction;
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var playerColors = [];
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export default function customNametags() {
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export default function customNametags() {
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mp.nametags.enabled = false;
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mp.nametags.enabled = false;
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mp.events.addDataHandler("nameTagColor", (entity, value) => {
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if (entity.type === "player") {
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entity.setVariable('nametagColor', value)
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}
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});
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mp.events.add('render', (nametags) => {
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mp.events.add('render', (nametags) => {
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const graphics = mp.game.graphics;
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const graphics = mp.game.graphics;
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const screenRes = graphics.getScreenResolution(0, 0);
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const screenRes = graphics.getScreenResolution(0, 0);
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@@ -26,11 +33,10 @@ export default function customNametags() {
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var armour = player.getArmour() / 100;
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var armour = player.getArmour() / 100;
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y -= scale * (0.005 * (screenRes.y / 1080));
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y -= scale * (0.005 * (screenRes.y / 1080));
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mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
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mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
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{
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{
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font: 4,
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font: 4,
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color: [255, 255, 255, 255], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255
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color: player.data.nametagColor, //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255
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scale: [0.4, 0.4],
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scale: [0.4, 0.4],
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outline: true,
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outline: true,
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centre: false
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centre: false
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@@ -278,19 +278,22 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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//LSPD
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//LSPD
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case 1:
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case 1:
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nameTagColor = new Color(28, 134, 238);
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//nameTagColor = new Color(28, 134, 238);
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player.SetSharedData("nameTagColor", new Color[28, 134, 238, 255]);
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player.SetSharedData("blipColor", 38);
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player.SetSharedData("blipColor", 38);
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break;
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break;
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//Medic
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//Medic
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case 2:
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case 2:
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nameTagColor = new Color(255, 0, 0);
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//nameTagColor = new Color(255, 0, 0);
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player.SetSharedData("nameTagColor", new Color[255, 0, 0, 255]);
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player.SetSharedData("blipColor", 79);
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player.SetSharedData("blipColor", 79);
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break;
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break;
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//FBI
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//FBI
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case 3:
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case 3:
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nameTagColor = new Color(173, 0, 118);
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//nameTagColor = new Color(173, 0, 118);
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player.SetSharedData("nameTagColor", new Color[173, 0, 118, 255]);
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player.SetSharedData("blipColor", 72);
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player.SetSharedData("blipColor", 72);
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player.SetAccessories(2, 2, 0);
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player.SetAccessories(2, 2, 0);
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break;
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break;
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@@ -326,6 +329,7 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("toggleDutyMode", false);
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player.TriggerEvent("toggleDutyMode", false);
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Medic.UpdateDutyMedics(-1);
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Medic.UpdateDutyMedics(-1);
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("nameTagColor", new Color[255, 255, 255, 255]);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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}
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}
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@@ -108,10 +108,12 @@ namespace ReallifeGamemode.Server.Events
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case 8:
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case 8:
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player.SetSharedData("blipColor", 83);
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player.SetSharedData("blipColor", 83);
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player.SetSharedData("nameTagColor", new Color[171, 0, 207, 255]);
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break;
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break;
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case 7:
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case 7:
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player.SetSharedData("blipColor", 52);
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player.SetSharedData("blipColor", 52);
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player.SetSharedData("nameTagColor", new Color[0, 54, 0, 255]);
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break;
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break;
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case 4:
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case 4:
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@@ -119,6 +121,7 @@ namespace ReallifeGamemode.Server.Events
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break;
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break;
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case 9:
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case 9:
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player.SetSharedData("blipColor", 25);
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player.SetSharedData("blipColor", 25);
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player.SetSharedData("nameTagColor", new Color[0, 166, 133, 255]);
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break;
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break;
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}
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}
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