add friseur
This commit is contained in:
@@ -234,7 +234,6 @@ namespace ReallifeGamemode.Server.Events
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player.RemoveAllWeapons();
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Medic.delReviveTasks(player);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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}
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}
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}
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@@ -203,6 +203,7 @@ namespace ReallifeGamemode.Server.Events
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
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ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
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FriseurPoint nearestFriseurPoint = PositionManager.friseurPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
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ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
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@@ -528,6 +529,10 @@ namespace ReallifeGamemode.Server.Events
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{
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nearestItemShopPoint.itemShop.LoadShopNUI(player);
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}
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if (nearestFriseurPoint != null)
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{
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nearestFriseurPoint.friseurShop.LoadShopNUI(player);
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}
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if (user.FactionLeader)
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{
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player.TriggerEvent("CLIENT:StartGangwar");
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@@ -285,5 +285,49 @@ namespace ReallifeGamemode.Server.Events
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client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
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}
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}
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[RemoteEvent("SERVER:BuyHairColor")]
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public void BuyHairColor(Player client, byte HairColor)
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{
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User user = client.GetUser();
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if (user.Handmoney < 100)
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{
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client.SendNotification("~r~[FEHLER]~s~ Du hast nicht genug Geld auf der Hand($100)!", true);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User payer = client.GetUser(dbContext);
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payer.GetCharacter(dbContext);
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payer.Handmoney -= 100;
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payer.Character.HairColor = HairColor;
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("SERVER:BuyHairlightColor")]
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public void BuyHairlightColor(Player client, byte HairlightColor)
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{
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User user = client.GetUser();
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if (user.Handmoney < 50)
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{
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client.SendNotification("~r~[FEHLER]~s~ Du hast nicht genug Geld auf der Hand($50)!", true);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User payer = client.GetUser(dbContext);
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payer.GetCharacter(dbContext);
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payer.Handmoney -= 50;
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payer.Character.HairHighlightColor = HairlightColor;
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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}
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}
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}
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@@ -65,11 +65,101 @@ namespace ReallifeGamemode.Server.Events
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}
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else if (sV is JobVehicle jV)
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{
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if (!jV.GetJob().GetUsersInJob().Contains(player) && !u.IsAdmin(AdminLevel.ADMIN3))
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if (jV.JobId != player.GetUser().JobId && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
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{
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player.SendNotification("~r~Du hast keinen Schlüssel.");
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return;
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}
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else
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{
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if (!jV.GetJob().GetUsersInJob().Contains(player) && !player.IsAdminDuty())
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{
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player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
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return;
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}
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else
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{
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/*if(player.IsAdminDuty())
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{
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player.SendChatMessage("");
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}*/
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if (jV.JobId == 3 && player.GetUser().JobId == 3 && jV.GetJob().GetUsersInJob().Contains(player))
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{
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Job.PilotJob c = new Job.PilotJob();
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if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartPilotRoute(player, "RouteStart");
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}
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}
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if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state)
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{
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if (player.GetUser().PilotSkill >= 300)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartPilotRoute(player, "RouteStart");
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}
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}
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else
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{
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player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
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return;
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}
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}
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}
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if (jV.JobId == 4 && player.GetUser().JobId == 4 && jV.GetJob().GetUsersInJob().Contains(player))
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{
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Job.BusDriverJob c = new Job.BusDriverJob();
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if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartBusRoute(player, "RouteStart");
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
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}
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}
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if ((VehicleHash)jV.Model == VehicleHash.Coach && !state)
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{
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if (player.GetUser().BusSkill >= 300)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartBusRoute(player, "RouteStart");
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
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}
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}
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else
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{
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player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
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return;
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}
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}
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if ((VehicleHash)jV.Model == VehicleHash.Tourbus && !state)
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{
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if (player.GetUser().BusSkill >= 800)
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{
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SetData("HatRoute", true);
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c.StartBusRoute(player, "RouteStart");
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
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}
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}
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else
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{
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player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(3) ");
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return;
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}
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}
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}
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}
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}
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}
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else if (sV is UserVehicle uV)
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{
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@@ -136,6 +136,6 @@ namespace ReallifeGamemode.Server.Factions.Medic
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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}
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}
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}
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@@ -111,6 +111,7 @@ namespace ReallifeGamemode.Server
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InventoryManager.LoadItems();
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ShopManager.LoadClotheShops();
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ShopManager.LoadItemShops();
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ShopManager.LoadFriseur();
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TuningManager.LoadTuningGarages();
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TimeManager.StartTimeManager();
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@@ -3,6 +3,7 @@ using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Shop.Clothing;
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using ReallifeGamemode.Server.Shop.SevenEleven;
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using ReallifeGamemode.Server.Shop.Friseur;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -17,6 +18,8 @@ namespace ReallifeGamemode.Server.Managers
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public static List<ElevatorPoint> ElevatorPoints = new List<ElevatorPoint>();
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public static List<ClotheshopPoint> clotheshopPoints = new List<ClotheshopPoint>();
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public static List<FriseurPoint> friseurPoints = new List<FriseurPoint>();
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public static List<ItemshopPoint> itemshopPoints = new List<ItemshopPoint>();
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@@ -233,6 +236,24 @@ namespace ReallifeGamemode.Server.Managers
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NAPI.TextLabel.CreateTextLabel("Kleiderladen - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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foreach (var shop in ShopManager.FriseurStores)
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{
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shop.LoadClothes();
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FriseurPoint shopPoint = new FriseurPoint()
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{
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Position = shop.vector,
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friseurShop = shop
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};
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friseurPoints.Add(shopPoint);
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}
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foreach (FriseurPoint s in friseurPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(s.Position.X, s.Position.Y, s.Position.Z - 2), new Vector3(s.Position.X, s.Position.Y, s.Position.Z + 1),
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new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Friseur - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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foreach (var shop in ShopManager.itemShops)
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{
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shop.LoadItems();
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@@ -358,6 +379,12 @@ public class ItemshopPoint
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public ItemShop itemShop { get; set; }
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}
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public class FriseurPoint
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{
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public Vector3 Position { get; set; }
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public Friseur friseurShop { get; set; }
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}
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public class JobPoint
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{
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public Vector3 Position { get; set; }
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@@ -5,6 +5,7 @@ using ReallifeGamemode.Database.Entities.Saves;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Shop.Clothing;
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using ReallifeGamemode.Server.Shop.SevenEleven;
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using ReallifeGamemode.Server.Shop.Friseur;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -12,6 +13,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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public static List<ClotheShop> clotheStores = new List<ClotheShop>();
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public static List<ItemShop> itemShops = new List<ItemShop>();
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public static List<Friseur> FriseurStores = new List<Friseur>();
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public static void LoadClotheShops()
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{
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@@ -61,5 +63,23 @@ namespace ReallifeGamemode.Server.Managers
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NAPI.Util.ConsoleOutput($"Loaded {itemShops.Count}x 24/7");
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}
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}
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public static void LoadFriseur()
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{
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using (var dbContext = new DatabaseContext())
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{
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List<SavedBlip> friseur = dbContext.Blips.ToList().FindAll(s => s.Name == "Friseur");
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foreach (var store in friseur)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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Friseur newShop = new Friseur(10, pos);
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FriseurStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading Friseur {store.Name}");
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}
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}
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}
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}
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}
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@@ -44,13 +44,15 @@ namespace ReallifeGamemode.Server.Shop.Clothing
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List<ShopClothe> legs = clotheList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 4);
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List<ShopClothe> shoes = clotheList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 6);
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List<ShopClothe> accessoires = clotheList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 7);
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List<ShopClothe> frisur = clotheList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 2);
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List<Array> clothes = new List<Array>
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{
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tops.ToArray(),
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legs.ToArray(),
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shoes.ToArray(),
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accessoires.ToArray()
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accessoires.ToArray(),
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frisur.ToArray()
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};
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client.TriggerEvent("clothesMenu:updateData", JsonConvert.SerializeObject(category), JsonConvert.SerializeObject(clothes.ToArray()), gender);
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58
ReallifeGamemode.Server/Shop/Friseur/Friseur.cs
Normal file
58
ReallifeGamemode.Server/Shop/Friseur/Friseur.cs
Normal file
@@ -0,0 +1,58 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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namespace ReallifeGamemode.Server.Shop.Friseur
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{
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public class Friseur
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{
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public int category { get; set; }
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public Vector3 vector { get; set; }
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public List<ShopClothe> frisurList = new List<ShopClothe>();
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public Friseur(int category, Vector3 vector)
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{
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this.category = category;
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this.vector = vector;
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LoadClothes();
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}
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public void LoadClothes()
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{
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using (var dbContext = new DatabaseContext())
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{
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frisurList = dbContext.ShopClothes.ToList().FindAll(c => c.Category == category);
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}
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}
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public void LoadShopNUI(Player client)
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{
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User u = client.GetUser();
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if (u == null)
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{
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return;
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}
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bool gender = u.GetCharacter().Gender;
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List<ShopClothe> frisur = frisurList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 2);
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List<Array> frisuren = new List<Array>
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{
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frisur.ToArray()
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};
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client.TriggerEvent("FriseurMenu:updateData", JsonConvert.SerializeObject(category), JsonConvert.SerializeObject(frisuren.ToArray()), gender);
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}
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}
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}
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Reference in New Issue
Block a user