add friseur
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@@ -285,5 +285,49 @@ namespace ReallifeGamemode.Server.Events
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client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
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}
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}
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[RemoteEvent("SERVER:BuyHairColor")]
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public void BuyHairColor(Player client, byte HairColor)
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{
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User user = client.GetUser();
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if (user.Handmoney < 100)
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{
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client.SendNotification("~r~[FEHLER]~s~ Du hast nicht genug Geld auf der Hand($100)!", true);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User payer = client.GetUser(dbContext);
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payer.GetCharacter(dbContext);
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payer.Handmoney -= 100;
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payer.Character.HairColor = HairColor;
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("SERVER:BuyHairlightColor")]
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public void BuyHairlightColor(Player client, byte HairlightColor)
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{
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User user = client.GetUser();
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if (user.Handmoney < 50)
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{
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client.SendNotification("~r~[FEHLER]~s~ Du hast nicht genug Geld auf der Hand($50)!", true);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User payer = client.GetUser(dbContext);
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payer.GetCharacter(dbContext);
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payer.Handmoney -= 50;
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payer.Character.HairHighlightColor = HairlightColor;
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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}
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}
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}
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