add friseur

This commit is contained in:
michael.reiswich
2021-01-25 14:17:57 +01:00
parent fe1916c60a
commit b8815f79e9
14 changed files with 608 additions and 4 deletions

View File

@@ -285,5 +285,49 @@ namespace ReallifeGamemode.Server.Events
client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
}
}
[RemoteEvent("SERVER:BuyHairColor")]
public void BuyHairColor(Player client, byte HairColor)
{
User user = client.GetUser();
if (user.Handmoney < 100)
{
client.SendNotification("~r~[FEHLER]~s~ Du hast nicht genug Geld auf der Hand($100)!", true);
return;
}
using (var dbContext = new DatabaseContext())
{
User payer = client.GetUser(dbContext);
payer.GetCharacter(dbContext);
payer.Handmoney -= 100;
payer.Character.HairColor = HairColor;
// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
dbContext.SaveChanges();
}
}
[RemoteEvent("SERVER:BuyHairlightColor")]
public void BuyHairlightColor(Player client, byte HairlightColor)
{
User user = client.GetUser();
if (user.Handmoney < 50)
{
client.SendNotification("~r~[FEHLER]~s~ Du hast nicht genug Geld auf der Hand($50)!", true);
return;
}
using (var dbContext = new DatabaseContext())
{
User payer = client.GetUser(dbContext);
payer.GetCharacter(dbContext);
payer.Handmoney -= 50;
payer.Character.HairHighlightColor = HairlightColor;
// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
dbContext.SaveChanges();
}
}
}
}