add friseur
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Shop.Clothing;
|
||||
using ReallifeGamemode.Server.Shop.SevenEleven;
|
||||
using ReallifeGamemode.Server.Shop.Friseur;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
@@ -17,6 +18,8 @@ namespace ReallifeGamemode.Server.Managers
|
||||
public static List<ElevatorPoint> ElevatorPoints = new List<ElevatorPoint>();
|
||||
|
||||
public static List<ClotheshopPoint> clotheshopPoints = new List<ClotheshopPoint>();
|
||||
|
||||
public static List<FriseurPoint> friseurPoints = new List<FriseurPoint>();
|
||||
|
||||
public static List<ItemshopPoint> itemshopPoints = new List<ItemshopPoint>();
|
||||
|
||||
@@ -233,6 +236,24 @@ namespace ReallifeGamemode.Server.Managers
|
||||
NAPI.TextLabel.CreateTextLabel("Kleiderladen - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
}
|
||||
|
||||
foreach (var shop in ShopManager.FriseurStores)
|
||||
{
|
||||
shop.LoadClothes();
|
||||
FriseurPoint shopPoint = new FriseurPoint()
|
||||
{
|
||||
Position = shop.vector,
|
||||
friseurShop = shop
|
||||
};
|
||||
friseurPoints.Add(shopPoint);
|
||||
}
|
||||
|
||||
foreach (FriseurPoint s in friseurPoints)
|
||||
{
|
||||
NAPI.Marker.CreateMarker(1, new Vector3(s.Position.X, s.Position.Y, s.Position.Z - 2), new Vector3(s.Position.X, s.Position.Y, s.Position.Z + 1),
|
||||
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
|
||||
NAPI.TextLabel.CreateTextLabel("Friseur - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
}
|
||||
|
||||
foreach (var shop in ShopManager.itemShops)
|
||||
{
|
||||
shop.LoadItems();
|
||||
@@ -358,6 +379,12 @@ public class ItemshopPoint
|
||||
public ItemShop itemShop { get; set; }
|
||||
}
|
||||
|
||||
public class FriseurPoint
|
||||
{
|
||||
public Vector3 Position { get; set; }
|
||||
public Friseur friseurShop { get; set; }
|
||||
}
|
||||
|
||||
public class JobPoint
|
||||
{
|
||||
public Vector3 Position { get; set; }
|
||||
|
||||
@@ -5,6 +5,7 @@ using ReallifeGamemode.Database.Entities.Saves;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Shop.Clothing;
|
||||
using ReallifeGamemode.Server.Shop.SevenEleven;
|
||||
using ReallifeGamemode.Server.Shop.Friseur;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
@@ -12,6 +13,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
public static List<ClotheShop> clotheStores = new List<ClotheShop>();
|
||||
public static List<ItemShop> itemShops = new List<ItemShop>();
|
||||
public static List<Friseur> FriseurStores = new List<Friseur>();
|
||||
|
||||
public static void LoadClotheShops()
|
||||
{
|
||||
@@ -61,5 +63,23 @@ namespace ReallifeGamemode.Server.Managers
|
||||
NAPI.Util.ConsoleOutput($"Loaded {itemShops.Count}x 24/7");
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadFriseur()
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
List<SavedBlip> friseur = dbContext.Blips.ToList().FindAll(s => s.Name == "Friseur");
|
||||
|
||||
|
||||
foreach (var store in friseur)
|
||||
{
|
||||
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
|
||||
Friseur newShop = new Friseur(10, pos);
|
||||
FriseurStores.Add(newShop);
|
||||
NAPI.Util.ConsoleOutput($"Loading Friseur {store.Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user