Add Custom Images, DragNDrop

This commit is contained in:
VegaZ
2018-12-08 17:22:49 +01:00
parent a284c59ceb
commit b90ab59931

View File

@@ -37,11 +37,13 @@ grid[17] = [0.5015, 0.755]
grid[18] = [0.5835, 0.755] grid[18] = [0.5835, 0.755]
grid[19] = [0.6655, 0.755] grid[19] = [0.6655, 0.755]
var mouseDown = false; var mouseLDown = false;
var mouseRDown = false;
var hoverItem; var hoverItem;
var dragItem = null; var dragItem = null;
var oldDragSlot; var oldDragSlot;
var actFreeSlot; var actFreeSlot;
var bufferItem = [];
var slots = [20]; var slots = [20];
@@ -61,11 +63,12 @@ mp.events.add("showInventory", (invWeight, itemArr) => {
inventoryWeight = invWeight; inventoryWeight = invWeight;
items = itemArr; items = itemArr;
show = true; show = true;
mp.game.graphics.requestStreamedTextureDict("ItemImages", true); mp.game.graphics.requestStreamedTextureDict("itemimages", true);
} else { } else {
mp.gui.chat.activate(true); mp.gui.chat.activate(true);
mp.gui.cursor.show(false, false); mp.gui.cursor.show(false, false);
show = false; show = false;
mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages");
} }
}); });
@@ -73,7 +76,7 @@ mp.events.add("render", () => {
if (show === true) { if (show === true) {
var pos = mp.gui.cursor.position; var pos = mp.gui.cursor.position;
//DEBUG 2D-SCREEN-KOORDINATEN //DEBUG 2D-SCREEN-KOORDINATEN
//mp.game.graphics.drawText("~r~X: " + pos[0] + " ~g~Y: " + pos[1] + "~s~ ---~b~" + parseFloat(pos[0] / screenX).toFixed(3) + " ~y~" + parseFloat(pos[1] / screenY).toFixed(3) + " " + mouseDown, [pos[0] / screenX, (pos[1] / screenY) - 0.02], { //mp.game.graphics.drawText("~r~X: " + pos[0] + " ~g~Y: " + pos[1] + "~s~ ---~b~" + parseFloat(pos[0] / screenX).toFixed(3) + " ~y~" + parseFloat(pos[1] / screenY).toFixed(3) + " " + mouseLDown, [pos[0] / screenX, (pos[1] / screenY) - 0.02], {
// font: 0, // font: 0,
// color: [255, 255, 255, 185], // color: [255, 255, 255, 185],
// scale: [0.3, 0.3], // scale: [0.3, 0.3],
@@ -109,7 +112,7 @@ mp.events.add("render", () => {
//SPRITES + ITEMANZAHL //SPRITES + ITEMANZAHL
for (var currentItem = 0; currentItem < items.length; currentItem++) { for (var currentItem = 0; currentItem < items.length; currentItem++) {
if (items[currentItem][4] !== "null") { if (items[currentItem][4] !== "null") {
mp.game.graphics.drawSprite("ItemImages", items[currentItem][0], grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255); mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[parseInt(items[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, grid[parseInt(items[currentItem][4] - 1)][1] + 0.05], { mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[parseInt(items[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, grid[parseInt(items[currentItem][4] - 1)][1] + 0.05], {
font: 0, font: 0,
color: [255, 255, 255, 255], color: [255, 255, 255, 255],
@@ -121,7 +124,7 @@ mp.events.add("render", () => {
mp.game.graphics.set2dLayer(4); mp.game.graphics.set2dLayer(4);
//WENN MAUS ÜBER ITEM //WENN MAUS ÜBER ITEM
if (isMouseOverItem(pos[0], pos[1])) { if (isMouseOverItem(pos[0], pos[1]) && dragItem === null) {
mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]];
@@ -152,11 +155,11 @@ mp.events.add("render", () => {
} }
//WENN MOUSE DOWN //WENN MOUSE DOWN
if (mouseDown && dragItem !== null) { if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null ) {
if (isMouseOverFreeSlot(pos[0], pos[1])) { if (isMouseOverFreeSlot(pos[0], pos[1])) {
mp.game.graphics.drawSprite("Mprpsymbol", "rp", pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 100, 255, 100, 255); mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 100, 255, 100, 255);
} else { } else {
mp.game.graphics.drawSprite("Mprpsymbol", "rp", pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 255, 100, 100, 255); mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 255, 100, 100, 255);
} }
} }
@@ -213,7 +216,7 @@ function isMouseOverFreeSlot(cX2, cY2) {
} }
} }
if (isItemOnSlot === 0) { if (isItemOnSlot === 0) {
actFreeSlot = s; actFreeSlot = s + 1;
return true; return true;
} }
} }
@@ -226,9 +229,11 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
var cY = y / screenY; var cY = y / screenY;
if (show) { if (show) {
if (upOrDown === "down" && leftOrRight === "left" && mouseDown === false) { //LINKE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false) {
mouseDown = true; mouseLDown = true;
if (isMouseOverItem(x, y) && dragItem === null) { if (isMouseOverItem(x, y) && dragItem === null) {
dragItem = hoverItem; dragItem = hoverItem;
@@ -237,12 +242,13 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
} }
} }
if (upOrDown === "up" && leftOrRight === "left" && mouseDown === true) { //HOCH
if (upOrDown === "up" && leftOrRight === "left" && mouseLDown === true) {
mouseDown = false; mouseLDown = false;
if (isMouseOverFreeSlot(x, y) && dragItem !== null) { if (isMouseOverFreeSlot(x, y) && dragItem !== null) {
items[dragItem][4] = actFreeSlot + 1; items[dragItem][4] = actFreeSlot;
oldDragSlot = null; oldDragSlot = null;
dragItem = null; dragItem = null;
} else { } else {
@@ -252,6 +258,40 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
} }
} }
} }
//RECHTE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "right" && mouseRDown === false) {
mouseRDown = true;
if (isMouseOverItem(x, y) && dragItem === null) {
dragItem = hoverItem;
items[hoverItem][3]--;
if (items[hoverItem][3] === "0") {
bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4]]
items.splice(items.indexOf(items[hoverItem]), 1);
}
}
}
//HOCH
if (upOrDown === "up" && leftOrRight === "right" && mouseRDown === true) {
mouseRDown = false;
if (isMouseOverFreeSlot(x, y) && dragItem !== null) {
items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString()]);
dragItem = null;
} else {
if (dragItem !== null) {
items.push(bufferItem);
bufferItem = null;
dragItem = null;
}
}
}
} }
}); });