wt entbuggt aber kein kofferraum
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using GTANetworkAPI;
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using GTANetworkAPI;
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@@ -22,7 +22,7 @@ namespace ReallifeGamemode.Server.Events
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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{
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User u = client.GetUser();
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User u = client.GetUser();
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if (u.FactionId != null && (!veh.GetOwners().Contains(u.FactionId.Value)) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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if (u.FactionId != null && veh.GetOwners().Contains(u.FactionId.Value) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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{
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{
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Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
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Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
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if (vector == new Vector3())
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if (vector == new Vector3())
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@@ -86,7 +86,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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User user = client.GetUser();
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User user = client.GetUser();
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using (var context = new DatabaseContext())
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using (var context = new DatabaseContext())
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{
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{
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FactionVehicle factionVehicle = context.FactionVehicles.Where(f => f.GetOwners().Contains(user.FactionId ?? 0) && f.Model == VehicleHash.Burrito3).FirstOrDefault();
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FactionVehicle factionVehicle = context.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(user.FactionId ?? 0) && f.Model == VehicleHash.Burrito3).FirstOrDefault();
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Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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fVeh.SetData("weaponDeal", false);
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fVeh.SetData("weaponDeal", false);
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fVeh.SetData("WeaponDealLoad", true);
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fVeh.SetData("WeaponDealLoad", true);
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