test command
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@@ -129,12 +129,8 @@
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mp.events.callRemote("CLIENT:SET_InFrontOfPos", entity.getOffsetFromInWorldCoords(0, 1, 0));
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mp.events.callRemote("CLIENT:SET_InFrontOfPos", entity.getOffsetFromInWorldCoords(0, 1, 0));
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});
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});
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mp.events.add("SERVER:GetInFrontOfPlayer", (entity: PlayerMp) => {
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mp.events.add("attach to Player", (entity: PlayerMp) => {
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let player = mp.players.local;
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entity.attachTo(mp.players.local.handle, 0, 0, 1, 0, 0, 0, 0, false, false, false, true, 2, true);
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let result = xyInFrontOfPos(entity.position, entity.heading, 0.5);
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result.z = player.position.z;
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mp.players.local.heading = entity.heading;
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mp.players.local.position = result;
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});
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});
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function xyInFrontOfPos(pos, heading, dist): Vector3Mp {
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function xyInFrontOfPos(pos, heading, dist): Vector3Mp {
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@@ -45,9 +45,9 @@ namespace ReallifeGamemode.Server.Commands
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target.Id == player.Id)
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if (target.Id == player.Id)
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return;
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return;
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//target.SetInFrontOf(player);
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target.SetInFrontOf(player);
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//target.Heading = player.Heading;
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target.Heading = player.Heading;
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player.TriggerEvent("attach to Player", target);
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}
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}
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[Command("cuff", "~m~Benutzung: ~s~/cuff [ID]")]
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[Command("cuff", "~m~Benutzung: ~s~/cuff [ID]")]
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