Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
VegaZ
2018-09-20 20:24:20 +02:00
6 changed files with 31 additions and 16 deletions

2
.gitignore vendored
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@@ -11,3 +11,5 @@ Properties/*
!.gitkeep !.gitkeep
yolo/* yolo/*
/mycmds.cs
/Server/Commands/mycmds.cs

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@@ -11,8 +11,6 @@ namespace reallife_gamemode
{ {
public class Main : Script public class Main : Script
{ {
[ServerEvent(Event.ResourceStart)] [ServerEvent(Event.ResourceStart)]
public void OnResourceStart() public void OnResourceStart()
{ {

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@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events
{ {
class Connect : Script class Connect : Script
{ {
[ServerEvent(GTANetworkAPI.Event.PlayerConnected)] [ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnected(Client player) public void OnPlayerConnected(Client player)
{ {

24
Server/Events/Death.cs Normal file
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@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using GTANetworkMethods;
using reallife_gamemode.Model;
/*
* Author: balbo
*
* */
namespace reallife_gamemode.Server.Events
{
public class Death : Script
{
[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Client player, Client killer, uint reason)
{
NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
}
}
}

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@@ -12,12 +12,12 @@ using reallife_gamemode.Model;
* @copyright (c) 2008 - 2018 Life of German * @copyright (c) 2008 - 2018 Life of German
*/ */
namespace reallife_gamemode.Server.Event namespace reallife_gamemode.Server.Events
{ {
public class Spawn : Script public class Spawn : Script
{ {
[ServerEvent(GTANetworkAPI.Event.PlayerSpawn)] [ServerEvent(Event.PlayerSpawn)]
public void OnPlayerSpawn(Client player) public void OnPlayerSpawn(Client player)
{ {

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@@ -1,10 +1 @@
using System; 
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Managers
{
class _
{
}
}