Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -11,3 +11,5 @@ Properties/*
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!.gitkeep
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yolo/*
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/mycmds.cs
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/Server/Commands/mycmds.cs
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2
Main.cs
2
Main.cs
@@ -11,8 +11,6 @@ namespace reallife_gamemode
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{
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public class Main : Script
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{
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events
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{
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class Connect : Script
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{
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[ServerEvent(GTANetworkAPI.Event.PlayerConnected)]
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[ServerEvent(Event.PlayerConnected)]
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public void OnPlayerConnected(Client player)
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{
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24
Server/Events/Death.cs
Normal file
24
Server/Events/Death.cs
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@@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using GTANetworkMethods;
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using reallife_gamemode.Model;
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/*
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* Author: balbo
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*
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* */
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namespace reallife_gamemode.Server.Events
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{
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public class Death : Script
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{
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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{
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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}
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}
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}
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@@ -12,12 +12,12 @@ using reallife_gamemode.Model;
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Event
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namespace reallife_gamemode.Server.Events
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{
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public class Spawn : Script
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{
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[ServerEvent(GTANetworkAPI.Event.PlayerSpawn)]
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[ServerEvent(Event.PlayerSpawn)]
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public void OnPlayerSpawn(Client player)
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{
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@@ -1,10 +1 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace reallife_gamemode.Server.Managers
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{
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class _
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{
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}
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}
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