Nachträgliche Migrationsänderung
This commit is contained in:
@@ -12,17 +12,19 @@ export default function checkpointHandle(globalData: IGlobalData) {
|
||||
var delayCounter;
|
||||
var markerID;
|
||||
var markerSize;
|
||||
var markerDist;
|
||||
var event;
|
||||
var checkPointsDone = 0;
|
||||
var activeBlip = null;
|
||||
|
||||
mp.events.add('setCheckPoint', (position, player, checkPointID, nDelay, nMarkerID, nMarkerSize, nEvent) => {
|
||||
mp.events.add('setCheckPoint', (position, player, checkPointID, nDelay, nMarkerID, nMarkerSize, nMarkerDist, nEvent) => {
|
||||
inCheckpoint = false;
|
||||
posCp = position;
|
||||
Player = player;
|
||||
delay = nDelay;
|
||||
markerID = nMarkerID;
|
||||
markerSize = nMarkerSize;
|
||||
markerDist = nMarkerDist;
|
||||
delayCounter = 0;
|
||||
checkPointsDone = checkPointID;
|
||||
event = nEvent;
|
||||
@@ -43,7 +45,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
|
||||
clearInterval(myVar);
|
||||
//mp.events.call("SERVER:Util_setWaypoint", posCp.X, posCp.Z);
|
||||
//mp.game.ui.setNewWaypoint(posCp.x, posCp.y);
|
||||
myVar = setInterval(myTimer, 100);
|
||||
myVar = setInterval(myTimer, 50);
|
||||
});
|
||||
|
||||
mp.events.add('destroyCP', () => {
|
||||
@@ -65,7 +67,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
|
||||
function myTimer() {
|
||||
let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.position.x, Player.position.y, 0, posCp.x, posCp.y, 0, false);
|
||||
//mp.gui.chat.push("delay: " + delay + " | delayCounter: " + delayCounter);
|
||||
if (dist <= 3) {
|
||||
if (dist <= markerDist) {
|
||||
|
||||
if (!inCheckpoint) {
|
||||
if (delay != 0) {
|
||||
|
||||
Reference in New Issue
Block a user