Nachträgliche Migrationsänderung
This commit is contained in:
@@ -14,10 +14,12 @@ namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
public class ExitVehicle : Script
|
||||
{
|
||||
object LastVehicle;
|
||||
public static Timer timerNoobRollerRespawn = new Timer(10000); //10 Minuten Timer NoobRollerRespawn
|
||||
[ServerEvent(Event.PlayerExitVehicleAttempt)]
|
||||
public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
|
||||
{
|
||||
LastVehicle = vehicle;
|
||||
if (client.VehicleSeat != 0)
|
||||
return;
|
||||
if (vehicle.GetServerVehicle() is FactionVehicle veh)
|
||||
@@ -48,10 +50,14 @@ namespace ReallifeGamemode.Server.Events
|
||||
vehicle.SetData("NoobSpawnVehicleTimer", true);
|
||||
timerNoobRollerRespawn.AutoReset = false;
|
||||
timerNoobRollerRespawn.Elapsed += Timer600000_Elapsed;
|
||||
//LastVehicle = vehicle;
|
||||
//timerNoobRollerRespawn.Elapsed += async (sender, e) => {await
|
||||
}
|
||||
}
|
||||
private static void Timer600000_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
//ExitVehicle c = new ExitVehicle();
|
||||
//Vehicle veh = c.LastVehicle;
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
NAPI.Pools.GetAllVehicles().ForEach(v =>
|
||||
|
||||
Reference in New Issue
Block a user