Nachträgliche Migrationsänderung
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@@ -3,6 +3,8 @@ using System.Collections.Generic;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Util;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Database.Models;
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namespace ReallifeGamemode.Server.Job
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{
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class PilotJob : JobBase
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@@ -115,7 +117,7 @@ namespace ReallifeGamemode.Server.Job
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Vehicle veh = player.Vehicle;
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if (veh.DisplayName == "Velum")
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if ((VehicleHash)veh.Model == VehicleHash.Velum || (VehicleHash)veh.Model == VehicleHash.Velum2)
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{
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listRouteTexts2.Add("Route 4");
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@@ -139,27 +141,100 @@ namespace ReallifeGamemode.Server.Job
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{
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if (type == "Route 1")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 12, "");
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 40, "pilotJob"); //6, 23, 25, 26, 27, 28
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}
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else if (type == "Route 2")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 12, "");
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 40, "pilotJob");
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}
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else if (type == "Route 3")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 12, "");
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 40, "pilotJob");
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}
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else if (type == "Route 4")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 12, "");
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 40, "pilotJob");
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}
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else if (type == "Route 5")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 12, "");
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 40, "pilotJob");
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}
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else if (type == "Route 6")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 12, "");
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 40, "pilotJob");
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}
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}
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public static void payWage(Player jobber, int wage)
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{
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using (var dbContext = new DatabaseContext())
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{
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jobber.GetUser(dbContext).BankAccount.Balance += wage;
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jobber.SendChatMessage($"~y~[JOB] ~w~Du hast ~g~${wage} ~w~bekommen.");
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jobber.GetUser(dbContext).PilotSkill++;
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dbContext.SaveChanges();
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if (jobber.GetUser(dbContext).PilotSkill == 300)
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{
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jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
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jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!");
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}
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}
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}
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[RemoteEvent("PilotLetzterCheckpoint")]
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public static void PilotLetzterCheckpoint(Player player)
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{
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PilotJob c = new PilotJob();
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Vehicle v = player.Vehicle;
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if (v.Model == (uint)Types.VehicleModel.Cuban800)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 4);
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switch (rroute)
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{
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case 1:
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{
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c.StartPilotRoute(player, "Route 1");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
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break;
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}
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case 2:
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{
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c.StartPilotRoute(player, "Route 2");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
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break;
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}
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case 3:
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{
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c.StartPilotRoute(player, "Route 3");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
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break;
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}
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}
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}
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if (v.Model == (uint)Types.VehicleModel.Velum || v.Model == (uint)Types.VehicleModel.Velum2)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 4);
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switch (rroute)
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{
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case 1:
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{
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c.StartPilotRoute(player, "Route 4");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
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break;
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}
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case 2:
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{
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c.StartPilotRoute(player, "Route 5");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 5");
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break;
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}
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case 3:
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{
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c.StartPilotRoute(player, "Route 6");
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player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 6");
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break;
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}
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}
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}
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}
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}
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