haus system auf core geändert

This commit is contained in:
hydrant
2020-03-29 12:18:17 +02:00
parent 6bd3d4a3d0
commit bcfc2105ea
68 changed files with 1366 additions and 810 deletions

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@@ -0,0 +1,144 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Core.Extensions;
using ReallifeGamemode.Server.Core.Managers;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Core.Commands.Admin
{
class HouseCommand : AdminCommand
{
public override string CommandName => "house";
protected override AdminLevel AdminLevel => AdminLevel.HEADADMIN;
public override string HelpText => "[add / remove / price / type / reloadhouses]";
public void Handle(IPlayer player, string option1, string option2 = null)
{
using var dbContext = GetDbContext();
option1 = option1?.ToLower();
var houseManager = Main.GetScript<HouseManager>();
if (option1 == "add")
{
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse != null)
{
player.SendMessage("In der Nähe ist schon ein Haus", ChatPrefix.Error);
return;
}
House house = new House()
{
Price = 0,
Type = "Haus",
X = (float)player.Position.X,
Y = (float)player.Position.Y,
Z = (float)player.Position.Z
};
dbContext.Houses.Add(house);
dbContext.SaveChanges();
houseManager.LoadHouse(house);
player.SendNotification("Das Haus wurde erstellt");
return;
}
else if (option1 == "remove")
{
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
player.SendMessage("In deiner Nähe befindet sich kein Haus", ChatPrefix.Error);
return;
}
if (nearHouse.OwnerId != null)
{
dbContext.Users.Where(u => u.Id == nearHouse.OwnerId).First().HouseId = null;
}
foreach (HouseRental rental in dbContext.HouseRentals.Include(r => r.User).Where(r => r.HouseId == nearHouse.Id))
{
rental.User.NewPlayer.SendRawMessage("!{#81F7BE}* Dein Mietvertrag wurde administrativ aufgelöst!");
dbContext.HouseRentals.Remove(rental);
}
dbContext.Houses.Remove(nearHouse);
dbContext.SaveChanges();
houseManager.RemoveHouse(nearHouse);
player.SendNotification("Das Haus wurde gelöscht");
return;
}
else if (option1 == "price")
{
if (!int.TryParse(option2, out int price))
{
player.SendMessage("/house price [Price]", ChatPrefix.Usage);
return;
}
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
player.SendMessage("In deiner Nähe befindet sich kein Haus", ChatPrefix.Error);
return;
}
nearHouse.Price = price;
dbContext.SaveChanges();
houseManager.RemoveHouse(nearHouse);
houseManager.LoadHouse(nearHouse);
player.SendNotification("Der Hauspreis wurde gesetzt");
return;
}
else if (option1 == "type")
{
if (option2 == null)
{
player.SendMessage("/house type [Type]", ChatPrefix.Usage);
return;
}
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
player.SendMessage("In deiner Nähe befindet sich kein Haus", ChatPrefix.Error);
return;
}
nearHouse.Type = option2;
dbContext.SaveChanges();
houseManager.RemoveHouse(nearHouse);
houseManager.LoadHouse(nearHouse);
player.SendNotification("Der Haustyp wurde gesetzt");
return;
}
else if (option1 == "reloadhouses")
{
houseManager.ReloadAllHouses();
player.SendNotification("Alle Häuser wurden neu geladen");
return;
}
player.SendMessage("/house [add / remove / price / type / reloadhouses]", ChatPrefix.Usage);
}
}
}

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@@ -23,6 +23,6 @@ namespace ReallifeGamemode.Server.Core.Commands
Log = LogManager.GetLogger(this.GetType());
}
protected DatabaseContext GetDbContext() => Main.GetDbContext();
protected DatabaseContext GetDbContext(bool useLoggerFactory = true) => Main.GetDbContext(useLoggerFactory);
}
}

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@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Text;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Core.Extensions;
namespace ReallifeGamemode.Server.Core.Commands.User
{
@@ -9,7 +10,7 @@ namespace ReallifeGamemode.Server.Core.Commands.User
{
public override bool CanExecute(IPlayer player)
{
return player.GetSharedData("loggedIn", false);
return player.IsLoggedIn();
}
}
}

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@@ -64,7 +64,7 @@ namespace ReallifeGamemode.Server.Core
}
}
public static DatabaseContext GetDbContext(bool useLoggerFactory = false)
public static DatabaseContext GetDbContext(bool useLoggerFactory = true)
{
return new DatabaseContext(useLoggerFactory);
}

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@@ -0,0 +1,407 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Core.Extensions;
using System.Linq;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Common;
namespace ReallifeGamemode.Server.Core.Managers
{
class HouseManager : Script
{
private readonly Dictionary<int, IMarker> houseMarkers = new Dictionary<int, IMarker>();
private readonly Dictionary<int, ITextLabel> houseLabels = new Dictionary<int, ITextLabel>();
private readonly Dictionary<int, IColShape> houseColShapes = new Dictionary<int, IColShape>();
private readonly Dictionary<int, IBlip> houseBlips = new Dictionary<int, IBlip>();
private readonly Dictionary<int, List<IPlayer>> playerInColShape = new Dictionary<int, List<IPlayer>>();
public HouseManager()
{
EventHandler.RegisterClientEvent("House_BuyHouse", HouseManagerBuyHouseEvent);
EventHandler.RegisterClientEvent("House_SetRentalFee", HouseManagerSetRentalFeeEvent);
EventHandler.RegisterClientEvent("House_CancelUserRental", HouseManagerCancelUserRentalEvent);
EventHandler.RegisterClientEvent("House_RentInHouse", HouseManagerRentInHouseEvent);
EventHandler.RegisterClientEvent("House_CancelOwnRental", HouseManagerCancelOwnRentalEvent);
EventHandler.RegisterClientEvent("House_SellHouse", HouseManagerSellHouseEvent);
LoadHouses();
}
private void LoadHouses()
{
using var dbContext = GetDbContext();
var houses = dbContext.Houses.Include(h => h.Owner);
foreach (House house in houses)
{
LoadHouse(house);
}
}
public void LoadHouse(House house)
{
Position housePos = new Position(house.X, house.Y, house.Z);
playerInColShape[house.Id] = new List<IPlayer>();
houseMarkers[house.Id] = Api.Marker.CreateMarker(MarkerType.VerticalCylinder, housePos.Subtract(new Position(0, 0, 1.7)), new Position(), new Position(), 1.6f, Color.White);
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
if (house.OwnerId != null)
{
text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}";
if (house.RentalFee != 0)
{
text += $"\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
}
}
else
{
//houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
}
houseLabels[house.Id] = Api.TextLabel.CreateTextLabel(text, housePos, 10f, 1f, 0, new Color(255, 255, 255));
if (house.Price != 0)
{
houseColShapes[house.Id] = Api.ColShape.CreateCyclinder(housePos.Subtract(new Position(0, 0, 2)), 4.0f, 2f);
houseColShapes[house.Id].OnEntityEnter += HouseManager_OnEntityEnterColShape;
houseColShapes[house.Id].OnEntityExit += HouseManager_OnEntityExitColShape;
}
}
private void HouseManager_OnEntityExitColShape(IColShape colShape, IPlayer client)
{
if (!client.IsLoggedIn() || client.IsInVehicle) return;
if (!houseColShapes.ContainsValue(colShape))
{
return;
}
int houseId = houseColShapes.Where(p => p.Value.Handle == colShape.Handle).FirstOrDefault().Key;
playerInColShape[houseId].Remove(client);
client.TriggerEvent("CloseHouseMenu");
}
private void HouseManager_OnEntityEnterColShape(IColShape colShape, IPlayer client)
{
if (!client.IsLoggedIn() || client.IsInVehicle) return;
if (!houseColShapes.ContainsValue(colShape))
{
return;
}
using (var dbContext = GetDbContext())
{
int houseId = houseColShapes.Where(p => p.Value.Handle == colShape.Handle).FirstOrDefault().Key;
playerInColShape[houseId].Add(client);
House house = GetHouseById(houseId, dbContext);
User user = client.GetUser(dbContext);
client.TriggerEvent("ShowHouseMenu");
SendPlayerHouseData(client, house);
}
}
public House GetHouseById(int id, DatabaseContext dbContext)
{
return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
}
private void SendPlayerHouseData(IPlayer player, House house)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
var userHouseStatus = -1;
if (house.OwnerId == null) userHouseStatus = 0;
else if (house.OwnerId == user?.Id) userHouseStatus = 1;
else if (dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
var rentals = dbContext.HouseRentals.Where(h => h.HouseId == house.Id).Include(h => h.User).Select(h => h.User.Name).ToList();
var newHouse = new
{
OwnerName = house.Owner?.Name,
house.RentalFee,
house.Price,
house.Type,
Rentals = rentals
};
player.TriggerEvent("SetHouseData", newHouse.SerializeJson(), userHouseStatus);
}
}
public void RemoveHouse(House house)
{
if (houseMarkers.ContainsKey(house.Id))
{
houseMarkers[house.Id].Remove();
houseMarkers.Remove(house.Id);
}
if (houseLabels.ContainsKey(house.Id))
{
houseLabels[house.Id].Remove();
houseLabels.Remove(house.Id);
}
if (houseColShapes.ContainsKey(house.Id))
{
houseColShapes[house.Id].Remove();
houseColShapes.Remove(house.Id);
}
if (houseBlips.ContainsKey(house.Id))
{
houseBlips[house.Id].Remove();
houseBlips.Remove(house.Id);
}
foreach (IPlayer client in playerInColShape[house.Id])
{
client.TriggerEvent("CloseHouseMenu");
}
}
public House GetNearHouse(Position position, DatabaseContext dbContext)
{
return dbContext.Houses.Where(h => h.NewPosition.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.NewPosition.DistanceTo(position)).FirstOrDefault();
}
public void ReloadAllHouses()
{
using (var dbContext = new DatabaseContext())
{
foreach (House house in dbContext.Houses.Include(h => h.Owner).ToList())
{
RemoveHouse(house);
LoadHouse(house);
}
}
}
private void HouseManagerBuyHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext, bankAccount: true);
if (user.HouseId != null)
{
player.SendMessage("Du kann nicht mehrere Häuser besitzen", ChatPrefix.Error);
return;
}
House house = GetNearHouse(player.Position, dbContext);
var userBank = user.BankAccount;
if (userBank.Balance < house.Price)
{
player.SendMessage($"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})", ChatPrefix.Error);
return;
}
house.Owner = user;
user.House = house;
userBank.Balance -= house.Price;
dbContext.SaveChanges();
RemoveHouse(house);
LoadHouse(house);
}
private void HouseManagerSetRentalFeeEvent(IPlayer player, params object[] args)
{
var rentalFee = args[0].ToInt();
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
if (DateTime.Now - house.LastRentSetTime < TimeSpan.FromDays(7))
{
DateTime newPossibility = house.LastRentSetTime.AddDays(7);
string dateStr = newPossibility.ToLongDateString();
string timeStr = newPossibility.ToShortTimeString();
player.SendNotification(
$"~r~Die Miete wurde in den letzten 7 Tagen schon verändert. Die nächste Änderung kann am {dateStr} um {timeStr} Uhr geändert werden.");
return;
}
if (rentalFee < 0)
{
player.SendNotification("~r~Die Miete darf kein negativer Betrag sein!");
return;
}
if (rentalFee > 5000)
{
player.SendNotification($"~r~Die Miete darf einen Preis von {5000.ToMoneyString()} nicht überschreiten!");
return;
}
house.LastRentSetTime = DateTime.Now;
house.RentalFee = rentalFee;
dbContext.SaveChanges();
player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
RemoveHouse(house);
LoadHouse(house);
}
private void HouseManagerCancelUserRentalEvent(IPlayer player, params object[] args)
{
string userName = args[0] as string;
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
User target = dbContext.Users.Where(u => u.Name == userName).FirstOrDefault();
if (target == null)
{
player.SendNotification("~r~Dieser Spieler wurde nicht gefunden.");
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == target.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Der Spieler ist nicht in deinem Haus eingemietet");
return;
}
dbContext.HouseRentals.Remove(rental);
dbContext.SaveChanges();
target.NewPlayer?.SendNotification($"~y~{player.Name}~s~ hat deinen Mietvertrag ~g~gekündigt~s~.");
player.SendNotification("Du hast dem Spieler ~y~" + target.Name + "~s~ den Mietvertrag gekündigt.");
SendPlayerHouseData(player, house);
}
private void HouseManagerRentInHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
player.SendMessage("In deiner Nähe ist kein Haus", ChatPrefix.Error);
return;
}
if (house.RentalFee == 0)
{
player.SendMessage("Dieses Haus hat keinen Platz für Mieter", ChatPrefix.Error);
return;
}
HouseRental newRental = new HouseRental
{
HouseId = house.Id,
UserId = user.Id
};
dbContext.HouseRentals.Add(newRental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast dich in das Haus eingemietet");
house.OwnerPlayer?.SendNotification($"~y~{player.Name}~s~ hat sich in dein Haus eingemietet.");
SendPlayerHouseData(player, house);
}
private void HouseManagerCancelOwnRentalEvent(IPlayer player, params object[] args)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
player.SendMessage("In deiner Nähe ist kein Haus", ChatPrefix.Error);
return;
}
HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Du bist nin diesem Haus nicht eingemietet");
return;
}
dbContext.HouseRentals.Remove(rental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast den Mietvertrag gekündigt.");
house.OwnerPlayer?.SendNotification($"~y~{player.Name}~s~ hat seinen Mietvertrag gekündigt.");
RemoveHouse(house);
LoadHouse(house);
SendPlayerHouseData(player, house);
}
private void HouseManagerSellHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
house.OwnerId = null;
user.HouseId = null;
var backMoney = (int)(house.Price * 0.4);
player.SendMessage("Du bekommst vom Hausverkauf ~g~" + backMoney.ToMoneyString() + "~s~ zurück.");
user.BankAccount.Balance += backMoney;
dbContext.SaveChanges();
player.SendMessage("!{#81F7BE}* Du hast dein Haus verkauft.");
RemoveHouse(house);
LoadHouse(house);
SendPlayerHouseData(player, house);
}
}
}

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@@ -21,6 +21,6 @@ namespace ReallifeGamemode.Server.Core
Log = LogManager.GetLogger(GetType());
}
protected DatabaseContext GetDbContext() => Main.GetDbContext();
protected DatabaseContext GetDbContext(bool useLoggerFactory = true) => Main.GetDbContext(useLoggerFactory);
}
}